Very cool, though I may have run into a bug unless I misunderstood something: When I got the keys and got to the chest requiring them, I see the big "Boss eye" fill the screen but I cannot attack, and when I try and walk away it follows me but a random encounter will interupt things and I must walk back to bring it up.
Prox-Mine-Painter
Recent community posts
Hello, I got a crash error when trying to start a new game. The mod seemed to load fine, got a title screen, then started a new game and it crashed.
I was using Doom 4-14-0a, with Windows 10,here is the crash error's main problem:
Code: C0000005 (Access Violation - tried to read address 0000000000000010)
Address: 00007ff6724701df
Flags: 00000000
Windows NT 10.0 Build 26100
I played a bit more and found the game does want to slow down severely after several minutes on a flood, like the cache is not getting rid of entities. Especially happens with stone blocks forming then being broken into small particles, even if those don't stay they slow the game down a good bit, but it still happens over time with summoning and fighting going on until I go to the next floor.
My main strategy for this particular game ended up being to try and optimize my placements while conserving resources to apply to new routes that come in as they appeared so I wouldn't be left too wanting later. I did end up placing units farther out from the middle but there was a little bit of grouping later on as bat spawners came around and I needed an archer or so close by to keep things safe.
I will follow you on here and keep an eye out for more of your games!
This looks wonderfully insane and awesome. I'm looking forward to diving into this when it comes out!
Looks crazy fun. I'm impressed you're using rpg maker too since it goes a bit beyond the normal system for simulating and procedurally generating everything, though reading a comment below about +10 years of coding experience puts more into perspective about your talents.
I look forward to this!
This was a ton of fun, I would love to see a larger version of it!
I found the twist funny of the last path to come around being... well "Non threatening" is all I will say to avoid spoilers.
I have one idea to recommend if you develop this further or make something similar: in between waves it may be good to increase walk speed for the character, then lower it when they start a wave.
Hi, first suggestion is a mute button because the beeps are a little too loud to be blasted constantly. A softer sound for the ball drop would be better, however a mute button should be a standard for your game if not sound controls.
Edit: A couple of bug reports, the wavy lines on the multiplier box began to stick with a bendy form as I moved it around and got balls stuck in it's box.
Also the fireball inside the main box can be unglued and pushed out of the box after shoving balls around and taking them in so much after a bit.
I ran into a weird glitch twice so far where if I press the terraform for mining on a planet, it won't do anything, but once I zoom out it shows the planet terraformed, but no progress.
Upgrading the mines does nothing.
I cannot recall if the first time was done with the planet under the influence of a central business system upgrade, but the second time I can confirm it was under the sphere of influence of one before I terraformed it to a mining planet.
Quite a fun game! It does need some quality of life ui and keyboard changes, mostly ui I would say, such as planets in the route showing their needs instead of forcing the player to memorize everything (Which becomes ludicrous in late game.). You can let the player right click on a planet to show the needs icon, left reserved for choosing the planet.
Also, I would like to sell the smaller whales if I could.
Hello, been loving your game, SUPER addicting.
One small problem is I would like to be able to turn off the big fat building content window on the star-system level map, as when building on multiple stars they start to clog up the view and them disappearing when hovering over a star isn't much use.
I am curious if you are looking for artists for work on the unfinished icons in your game. I would be interested in trying my hand at making some for you for free (Good practice for myself.)
Lastly, what button is used for dashing in caves?
I may be crazy, but were you always able to open the door from the lower sewer section (The one you get to through the entrance next to the topside shop building) from the side where the gatekeeper is?
I recently downloaded this latest version, and after talking to the gate guy and giving him a pizza, I went straight down to the gate and opened it up from that side, which I thought I needed a key to get.
Nothing bad seemed to happen from opening it without doing the key quest.
Just making sure I didn't encounter a bug.