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Prox-Mine-Painter

112
Posts
4
Topics
6
Followers
516
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A member registered Jan 11, 2022

Recent community posts

Very cool, though I may have run into a bug unless I misunderstood something: When I got the keys and got to the chest requiring them, I see the big "Boss eye" fill the screen but I cannot attack, and when I try and walk away it follows me but a random encounter will interupt things and I must walk back to bring it up.

VERY fun game, but after farming for awhile the game tends to slow down big time. It's a great simple formula though, maybe one better put into another engine that's more optimized.

Very fun!

Okay, cute, but some constructive criticism: The text below the main dungeon title goes off screen a bit, not too easy to read.

Also need a button to actually re-generate instead of having the player restart the whole page.

A nice idea though! I look forward to more development.

Pretty amazing mod! Keys won't work with Pandemonia unfortunately. I picked up the first key on the first map, but it would not open the appropriate door.

 I am using Pandemonia version 2.6.2

Fun, floaty but fun, a nice entry into this game off.

Having enemies teleport in on the sides can be annoying, they can teleport in on top of you, in fact they can push you down through the floor possibly, I saw this with the zombies case in point landing on me and slowly pushing me down.

Hello, I got a crash error when trying to start a new game. The mod seemed to load fine, got a title screen, then started a new game and it crashed.

I was using Doom 4-14-0a, with Windows 10,here is the crash error's main problem:

Code: C0000005 (Access Violation - tried to read address 0000000000000010)

Address: 00007ff6724701df

Flags: 00000000

Windows NT 10.0 Build 26100 

Happy to try, happy to play!

I played a bit more and found the game does want to slow down severely after several minutes on a flood, like the cache is not getting rid of entities. Especially happens with stone blocks forming then being broken into small particles, even if those don't stay they slow the game down a good bit, but it still happens over time with summoning and fighting going on until I go to the next floor.

This is a very fun game! It's addicting, the kind of game that focuses on varied and flexible dynamics to give the players a fun and challenging time. I would like a restart button so I could start over quickly, elsewise though this game is great!

My main strategy for this particular game ended up being to try and optimize my placements while conserving resources to apply to new routes that come in as they appeared so I wouldn't be left too wanting later. I did end up placing units farther out from the middle but there was a little bit of grouping later on as bat spawners came around and I needed an archer or so close by to keep things safe.

I will follow you on here and keep an eye out for more of your games!

This looks wonderfully insane and awesome. I'm looking forward to diving into this when it comes out!

Looks crazy fun. I'm impressed you're using rpg maker too since it goes a bit beyond the normal system for simulating and procedurally generating everything, though reading a comment below about +10 years of coding experience puts more into perspective about your talents.

I look forward to this!

This was a ton of fun, I would love to see a larger version of it!

I found the twist funny of the last path to come around being... well "Non threatening" is all I will say to avoid spoilers.

I have one idea to recommend if you develop this further or make something similar: in between waves it may be good to increase walk speed for the character, then lower it when they start a wave.

OOh, this looks fun! I had a similar idea but done in a more rogulike manner, or planned for that style, never made it. The idea was barrels of different colors would have different effects, got to blow them up or interact to find out what they do though.

I'll download this and try it out!

This looks pretty kickass! I love a good dehacked, low size mod that changes things up a bit. Look forward to playing this!

May I suggest you add "mining" to the tags along with "physics"?

Very cute game, I enjoyed collecting with no trouble coming my way.

Very cool so far! I would like to suggest the old classic of mimic chests to surprise a player and give a little more challenge when getting goodies, especially skill crystals, and a possible exp reward on killing.

Glad to help!

Alive, and I apologize, last several days have had some annoyances including migraines to deal with.

I worked on a few crude concept drawings and I could share them sometime. A few concepts for a few buildings, and one for the Titanium pickaxe.

I played the web version here on Itch.io, and my computer used is a HP laptop with Windows 11.

I'm playing the non-patron version, and I got the quest for the old forest, then after doing some other things came back and the quest was cleared and I got the key for the catacombs2.

A small bug: If you press "start career" leaving the name field blank, the ui goes away but the game soft locks just looking at the spindly wimpy man without proceeding.

Very cool demake! Unfortunately the sound effects muted out when I tried using the auto-gun for some reason, only the music played but all sound effects went off.

Very cool game otherwise though, liked the twist.

(1 edit)

Hi, first suggestion is a mute button because the beeps are a little too loud to be blasted constantly. A softer sound for the ball drop would be better, however a mute button should be a standard for your game if not sound controls.

Edit: A couple of bug reports, the wavy lines on the multiplier box began to stick with a bendy form as I moved it around and got balls stuck in it's box.

Also the fireball inside the main box can be unglued and pushed out of the box after shoving balls around and taking them in so much after a bit.

Very fun so far! I found a bug with the web and skull flash tattoo, it doesn't disappear after I touch it and it fills up the tattoo find count.

The problems can chain into a second glitch of the same machine  too quickly, it's better to pace each one to wait until the fix effect finishes before turning on, also the warning lights don't always turn on so you have to guess or check on the machines constantly.

One small problem is the "next" button for the text blocks is cut out in fullscreen mode.

I tried going into the recycle bin, and when I pressed control to descend as well as W, the whole tab closed XD.

A suggestion of mine regarding the "Skip question" card item is that it should avoid showing the answer so it doesn't make it easy to memorize them for later.

Great game, I had tons of fun playing it!

I ran into a weird glitch twice so far where if I press the terraform for mining on a planet, it won't do anything, but once I zoom out it shows the planet terraformed, but no progress.

Upgrading the mines does nothing.

I cannot recall if the first time was done with the planet under the influence of a central business system upgrade, but the second time I can confirm it was under the sphere of influence of one before I terraformed it to a mining planet.

Haha, I got glitched outside of a room I had entered, not sure how, maybe rubbing up against some boxes (The room had several).

Quite a fun game! It does need some quality of life ui and keyboard changes, mostly ui I would say, such as planets in the route showing their needs instead of forcing the player to memorize everything (Which becomes ludicrous in late game.). You can let the player right click on a planet to show the needs icon, left reserved for choosing the planet.

Also, I would like to sell the smaller whales if I could.

Hello, been loving your game, SUPER addicting.

One small problem is I would like to be able to turn off the big fat building content window on the star-system level map, as when building on multiple stars they start to clog up the view and them disappearing when hovering over a star isn't much use.

I am curious if you are looking for artists for work on the unfinished icons in your game. I would be interested in trying my hand at making some for you for free (Good practice for myself.)

Lastly, what button is used for dashing in caves?

Intriguing, but I may need to come back because it's hard on the eyes, and without a map to navigate, it's very annoying to muddle through.

An intriguing game all the same though and an interesting experience!

Very cute short game! I'm ashamed i needed the hint for the first puzzle, but I'm glad I did so I could get through the rest. Very cute and fun!

Thank you!

Hello, loving this game so far, lots of fun to mess around with!

I wish to know how to use flares, I have used the main mouse button, tried to "build" it like with a minecraft torch and nothing is working. Is it meant to be used with another device like ammo?

Okay, good to confirm just in case, thank you.

I may be crazy, but were you always able to open the door from the lower sewer section (The one you get to through the entrance next to the topside shop building) from the side where the gatekeeper is?

I recently downloaded this latest version, and after talking to the gate guy and giving him a pizza, I went straight down to the gate and opened it up from that side, which I thought I needed a key to get.
Nothing bad seemed to happen from opening it without doing the key quest.
Just making sure I didn't encounter a bug.

I feel foolish, I have not checked for updates for a while.

I just played the latest one and the rockets are perfect! Some great changes all around!

This is some very great work, and also kickass to use with different textures to really make for an alternate game feel to it.

Got to 20, interesting concept!

A fun tower defense game!