Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Prox-Mine-Painter

146
Posts
4
Topics
7
Followers
521
Following
A member registered Jan 11, 2022

Recent community posts

This is incredibly fun and addicting! One small bug is that fireworks do not trigger explosive barrels and just destroy them.

Great work!

(1 edit)

Very cute and fun Metrdoivania. I found a bug when using the chargeup shot with dashing, executes it twice once released as you dash.

Another bug is I cannot use the save points over and over again, and in the next type of area, after some platforming the save point next was unuseable.

Uuhh... fell down well to right, fell straight through water out of the world into glitch room, might need fixing thanks! Ladder climbing needs a little cleaning up too, allow the player to hop slightly at the top maybe.

This was a ton of fun! It was nicely balanced requiring some careful thought, but I loved being able to shake the "bag" to flip the coins around, a cute gimmick!

Okay I think I am missing something because I die to seemingly nothing during the first  six or so seconds, are there meant to be visible obstacles I am meant to see and avoid?

You made a VERY cute and addictive game! I did encounter a bug where the tennis ball shooter does not give it's item, instead I keep getting a radar dish from it each time I go back and destroy it.

No worries, it was weird but fun! Thank you for making it!

I have encountered an odd bug where after initially playing it just fine, in coming back to it later after it loads I get a blue screen with scrolling clouds but no menu to enter the game.

A neat, if bizarre game that was fun to play. I got stuck after going down that stairwell into the room with the... golden explosion.

Is that the end? If so it was fun all the same, if not, I can't seem to exit the room.

Pretty cool game, but a couple of points:

I feel not being able to get experience for a ship from blasting foes on a planet surface is not fair, even if it's only a little bit per ship, it's only right to get some xp for taking them out.

On gas planets, I have encountered a resource point being covered by a gas cloud making it impossible to gather, so that should be looked after probably.

Not bad and fun in it's current state. That prestige though is way too much.

Not bad for a simple incremental game.

I would like to be able to mute the sound effects, or turn the shooting boops down.

Once you buy credit stuff completely it becomes useless, maybe a temporary buff you can buy with credits would work well, give that cash something to do.

This looks like a crazy fun time! I love the look of the weapons and the main character!

Intriguing and strangely beautiful and haunting.

I managed to warp myself into some trees (I think they were trees) when changing screens.

Elsewise, nice walking sim!

Well, I took myself into the sun, got a bitter ending but hopefully things turn out great!

Nice short game.

I concur on this, it pushes you to essentially throw cards just to go UP UP UP and the strategy part kind of falls flat.

(1 edit)

Thank you for making this and the other two alternate item-grabbing mods! I've been meaning to get something like this to help with mods or maps that have low ammo spawns.

Edit: Just tried it, works like a charm.

Great short game! I wish I could throw a pie at the Mighty one to short-circuit him, but a great, horrible dystopian game all the same. :)

Okay, fun up to the helicopter, where I was convinced it was immortal. WAYY too much of a bullet sponge, should be no more then about 30 shots max. Even the original Time Crisis wouldn't make that sucker a 50 shot or so enemy.

That was a ton of fun! Solid upgrades and fun artwork, overall a good ride!

So far this has been a fun game! I like the character interactions and the roguelike mechanics are not bad.

I look forward to checking out later versions!

That was great fun for a short game! The gun pod was interesting, though I would have liked to hold it in position with a button press, but otherwise it worked well.

Very cool pinball adventure game! I haven't played one since an old nes pinball game that had an adventure mode that was tons of fun, but this one is proving to be quite nice! Solid work with the graphics, ambiance, controls and mysterious dialogue.

Fun survival game, simple but cute and challenging.

Fun parody fighter! I would recommend making sure there's a "FIGHT" or equivalent starting shout each round to let the player know the moment they can control their character at the start of each round since having the first move is more important in a fighter like this.

That was... an experience. Thanks for the trippy trip!

Just got 105 treasure in 6 dives with the latest changes. It's great! Much more balanced now but still challenging, solid work on the enemy nerf.

Very fun to play!

Works great now, glad to play with the Bulwark (And won with it).

Great work!

Not bad, but it needs some refinement. The enemies can be way too obnoxious, I feel the ones generated near the surface should be a hair slower, but otherwise this has been fun to play!

This was cute! It has potential! I will follow you, and i hope you can continue developing this!

Very fun short game, but there seems to be a bug with selecting ships: I had selected the diamond ship, then decided on the Bulwark, but when pressing confirm on it, it did not change to that ship when starting the run, it stayed on Diamond.

Very fun, but in the big robot level the items did not appear in the toolbox when collected, but they still functioned fine when the right spot was clicked.

Very fun to experiment, though it seems it's not as consistent as I would expect as one material put in at fine outputted a different item then a prior experimentation with the same material, so that can lead to frustration when trying to get items.

That said, it is interesting and fun, and I look forward to further updates!

Very fun so far, a couple of bugs: In endless, when transitioning to the shop, the roulette wheel kept on spinning even when I bought a new spinning handle and clicked the lever to go to the next level, and the wheel kept on spinning on without stopping.

The other bug was before I beat the main game, and the last ball of a group of I think 5 seemed to hit a ball or the geometry of the tunnel weirdly and went BACK up the tube to the start, however after several moments the balls that went down still calculated so it was fine if unfortunate.

Very cool, though I may have run into a bug unless I misunderstood something: When I got the keys and got to the chest requiring them, I see the big "Boss eye" fill the screen but I cannot attack, and when I try and walk away it follows me but a random encounter will interupt things and I must walk back to bring it up.

VERY fun game, but after farming for awhile the game tends to slow down big time. It's a great simple formula though, maybe one better put into another engine that's more optimized.

Very fun!

Okay, cute, but some constructive criticism: The text below the main dungeon title goes off screen a bit, not too easy to read.

Also need a button to actually re-generate instead of having the player restart the whole page.

A nice idea though! I look forward to more development.

Pretty amazing mod! Keys won't work with Pandemonia unfortunately. I picked up the first key on the first map, but it would not open the appropriate door.

 I am using Pandemonia version 2.6.2

Fun, floaty but fun, a nice entry into this game off.

Having enemies teleport in on the sides can be annoying, they can teleport in on top of you, in fact they can push you down through the floor possibly, I saw this with the zombies case in point landing on me and slowly pushing me down.

Hello, I got a crash error when trying to start a new game. The mod seemed to load fine, got a title screen, then started a new game and it crashed.

I was using Doom 4-14-0a, with Windows 10,here is the crash error's main problem:

Code: C0000005 (Access Violation - tried to read address 0000000000000010)

Address: 00007ff6724701df

Flags: 00000000

Windows NT 10.0 Build 26100