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Prox-Mine-Painter

125
Posts
4
Topics
7
Followers
518
Following
A member registered Jan 11, 2022

Recent community posts

That was great fun for a short game! The gun pod was interesting, though I would have liked to hold it in position with a button press, but otherwise it worked well.

Very cool pinball adventure game! I haven't played one since an old nes pinball game that had an adventure mode that was tons of fun, but this one is proving to be quite nice! Solid work with the graphics, ambiance, controls and mysterious dialogue.

Fun survival game, simple but cute and challenging.

Fun parody fighter! I would recommend making sure there's a "FIGHT" or equivalent starting shout each round to let the player know the moment they can control their character at the start of each round since having the first move is more important in a fighter like this.

That was... an experience. Thanks for the trippy trip!

Just got 105 treasure in 6 dives with the latest changes. It's great! Much more balanced now but still challenging, solid work on the enemy nerf.

Very fun to play!

Works great now, glad to play with the Bulwark (And won with it).

Great work!

Not bad, but it needs some refinement. The enemies can be way too obnoxious, I feel the ones generated near the surface should be a hair slower, but otherwise this has been fun to play!

This was cute! It has potential! I will follow you, and i hope you can continue developing this!

Very fun short game, but there seems to be a bug with selecting ships: I had selected the diamond ship, then decided on the Bulwark, but when pressing confirm on it, it did not change to that ship when starting the run, it stayed on Diamond.

Very fun, but in the big robot level the items did not appear in the toolbox when collected, but they still functioned fine when the right spot was clicked.

Very fun to experiment, though it seems it's not as consistent as I would expect as one material put in at fine outputted a different item then a prior experimentation with the same material, so that can lead to frustration when trying to get items.

That said, it is interesting and fun, and I look forward to further updates!

Very fun so far, a couple of bugs: In endless, when transitioning to the shop, the roulette wheel kept on spinning even when I bought a new spinning handle and clicked the lever to go to the next level, and the wheel kept on spinning on without stopping.

The other bug was before I beat the main game, and the last ball of a group of I think 5 seemed to hit a ball or the geometry of the tunnel weirdly and went BACK up the tube to the start, however after several moments the balls that went down still calculated so it was fine if unfortunate.

Very cool, though I may have run into a bug unless I misunderstood something: When I got the keys and got to the chest requiring them, I see the big "Boss eye" fill the screen but I cannot attack, and when I try and walk away it follows me but a random encounter will interupt things and I must walk back to bring it up.

VERY fun game, but after farming for awhile the game tends to slow down big time. It's a great simple formula though, maybe one better put into another engine that's more optimized.

Very fun!

Okay, cute, but some constructive criticism: The text below the main dungeon title goes off screen a bit, not too easy to read.

Also need a button to actually re-generate instead of having the player restart the whole page.

A nice idea though! I look forward to more development.

Pretty amazing mod! Keys won't work with Pandemonia unfortunately. I picked up the first key on the first map, but it would not open the appropriate door.

 I am using Pandemonia version 2.6.2

Fun, floaty but fun, a nice entry into this game off.

Having enemies teleport in on the sides can be annoying, they can teleport in on top of you, in fact they can push you down through the floor possibly, I saw this with the zombies case in point landing on me and slowly pushing me down.

Hello, I got a crash error when trying to start a new game. The mod seemed to load fine, got a title screen, then started a new game and it crashed.

I was using Doom 4-14-0a, with Windows 10,here is the crash error's main problem:

Code: C0000005 (Access Violation - tried to read address 0000000000000010)

Address: 00007ff6724701df

Flags: 00000000

Windows NT 10.0 Build 26100 

Happy to try, happy to play!

I played a bit more and found the game does want to slow down severely after several minutes on a flood, like the cache is not getting rid of entities. Especially happens with stone blocks forming then being broken into small particles, even if those don't stay they slow the game down a good bit, but it still happens over time with summoning and fighting going on until I go to the next floor.

This is a very fun game! It's addicting, the kind of game that focuses on varied and flexible dynamics to give the players a fun and challenging time. I would like a restart button so I could start over quickly, elsewise though this game is great!

My main strategy for this particular game ended up being to try and optimize my placements while conserving resources to apply to new routes that come in as they appeared so I wouldn't be left too wanting later. I did end up placing units farther out from the middle but there was a little bit of grouping later on as bat spawners came around and I needed an archer or so close by to keep things safe.

I will follow you on here and keep an eye out for more of your games!

This looks wonderfully insane and awesome. I'm looking forward to diving into this when it comes out!

Looks crazy fun. I'm impressed you're using rpg maker too since it goes a bit beyond the normal system for simulating and procedurally generating everything, though reading a comment below about +10 years of coding experience puts more into perspective about your talents.

I look forward to this!

This was a ton of fun, I would love to see a larger version of it!

I found the twist funny of the last path to come around being... well "Non threatening" is all I will say to avoid spoilers.

I have one idea to recommend if you develop this further or make something similar: in between waves it may be good to increase walk speed for the character, then lower it when they start a wave.

OOh, this looks fun! I had a similar idea but done in a more rogulike manner, or planned for that style, never made it. The idea was barrels of different colors would have different effects, got to blow them up or interact to find out what they do though.

I'll download this and try it out!

This looks pretty kickass! I love a good dehacked, low size mod that changes things up a bit. Look forward to playing this!

May I suggest you add "mining" to the tags along with "physics"?

Very cute game, I enjoyed collecting with no trouble coming my way.

Very cool so far! I would like to suggest the old classic of mimic chests to surprise a player and give a little more challenge when getting goodies, especially skill crystals, and a possible exp reward on killing.

Glad to help!

Alive, and I apologize, last several days have had some annoyances including migraines to deal with.

I worked on a few crude concept drawings and I could share them sometime. A few concepts for a few buildings, and one for the Titanium pickaxe.

I played the web version here on Itch.io, and my computer used is a HP laptop with Windows 11.

I'm playing the non-patron version, and I got the quest for the old forest, then after doing some other things came back and the quest was cleared and I got the key for the catacombs2.

A small bug: If you press "start career" leaving the name field blank, the ui goes away but the game soft locks just looking at the spindly wimpy man without proceeding.

Very cool demake! Unfortunately the sound effects muted out when I tried using the auto-gun for some reason, only the music played but all sound effects went off.

Very cool game otherwise though, liked the twist.

(1 edit)

Hi, first suggestion is a mute button because the beeps are a little too loud to be blasted constantly. A softer sound for the ball drop would be better, however a mute button should be a standard for your game if not sound controls.

Edit: A couple of bug reports, the wavy lines on the multiplier box began to stick with a bendy form as I moved it around and got balls stuck in it's box.

Also the fireball inside the main box can be unglued and pushed out of the box after shoving balls around and taking them in so much after a bit.

Very fun so far! I found a bug with the web and skull flash tattoo, it doesn't disappear after I touch it and it fills up the tattoo find count.

The problems can chain into a second glitch of the same machine  too quickly, it's better to pace each one to wait until the fix effect finishes before turning on, also the warning lights don't always turn on so you have to guess or check on the machines constantly.

One small problem is the "next" button for the text blocks is cut out in fullscreen mode.

I tried going into the recycle bin, and when I pressed control to descend as well as W, the whole tab closed XD.