New prestige level is quite fun! There's a few more loops where the player has to consider what to buy next rather than just clicking on anything that has a white outline, which is what I find myself doing in the last half of each prestige level.
Found a not-quite-a-bug; sometimes if you rapidly launch all your bombs right at the start of the level and all the blocks get cleared & gems collected, the level doesn't end for 5+ seconds. I think it might be the delayed explosion of the lodestones? Game still waits for those to trigger even if there are no blocks left to act on.
Could benefit from a trigger to immediately run the gem collect phase when there's no more blocks.