Both Increlution and Terraformental have scaling built in, where you get better at actions over time. Maybe the "perfect solution" is to go in order B A D C on loop 18, but you can still get through with B A C D on loop 23 after grinding a few times.
Having that escape hatch lets the developer make the game more complicated, because the player doesn't have to be perfect to get to the next area.
It also increases tension and mystery during exploration, because the next step might genuinely be impossible until a few more loops. So you never know if you are "supposed to" be able to figure it out or not.