Great game in terms of presentation, and a truly unique Metroidvania to boot! Unfortunately, it's not really for me, as it heavily features two things I'm terrible with in video games: time trials and modifier keybinds. I do wish I could have beaten it, though!
It's a huge shame, because I think the mobility, sense of speed, and combat were almost perfect, and I'd have loved to see the other powerups. And honestly, I think I would have enjoyed the platforming challenges a lot if it hadn't been for the time constraint!
Sadly, the time trials eventually just sapped all of the joy out of the game for me, especially when I realized the reward was usually just another flip or grab, in other words: more time trials (and another keybind to keep track of). I'm not sure what's standard for this genre of game, but there certainly was a lot of keybinds compared to basically every other game in the gamejam...
I also had somewhat mixed feelings about the style mechanic. It was fun when you were zipping around doing cool stuff and ended up with tons of style to use on boosts or attacks, but there were also times where I basically had to jump and twirl around until I had enough to retry a challenge or deal with an enemy. I think perhaps it'd be nice if you spawned with a bit of style already, and the costs were a bit cheaper.
Sadly, I couldn't really try the game with a controller due to lacking a Y-inversion option. There was also a death pit near the entrance of the Tower (I think) where a kill plane was missing, leading you to get stuck down there if you fell. In the area of the Pit accessed from the Sea, I respawned on some broken fencing in such a way that my character kept continuously falling into the abyss until a game over.
That said, the models and animations were gorgeous, and the cutscene in the beginning was pretty cool (if surprisingly dark). The levels fit the playstyle very well, and had some nice visuals, with the Sea level being my favorite!
All in all, I think the time challenges would have been great as an optional feature. Like in Pseudoregalia, where they just unlock extra outfits but aren't required for progression, and you're free to come back to them later, when you're already good at the game. Still, I had a lot of fun skating and beating up enemies for a while. Very impressive job!