An absolutely stunning mission. That just about sums it up!
- Firstly, I just have to gush about the layout. An incredible work of collage and texture that never makes you feel lost or confused about what's in front of you. It takes images that usually sit outside of FIST's Cold War aesthetic and makes them work. The colours are striking and draw the eye through the mission effectively, with all the relevant information sections off so a ref can find what they need at a glance. Even the inclusion of the clock tracker directly above the explanation of what the clock is ticking down to makes their lives so much easier! Especially love the computer checklist of hidden files that FIST can discover.
- The mission cleverly uses hidden total and clocks to help the ref to add a real sense of urgency to FIST's actions. The inclusion for health of each of Green Grove's rooms makes every fight feel exciting and dangerous. The writing style lends it to making the ref feel comfortable and riff on what's in front of them, setting the scene for a swashbuckling adventure.
- Colonel Kraken is a formidable threat, with his gaia-warped trait a fun twist on increasing his abilities and strength as the fight progresses. I could maybe see the number of fishmans spiralling out of control quite rapidly, but you put enough trust in the ref to not give their players shell shock (ha ha) as they mow down hordes of mutated victims.
- A whole load of clearly explained outcomes that mean this mission could easily be used as a springboard into a wider ocean-themed campaign.
Really had a fun time with this one, from the mission's tone to the contents and mechanics themselves. You've got the FIST action-cheese style down to a tee, and can't wait to see what else you produce in the future!