Takes a standard FIST affair and packs it full of interesting characters, grotesque locations and challenging enemies.
- Just from the off, what a great cover! Just draws me in immediately, can't wait to see what's inside. (And I'm realising after reading that it doubles up as the map too - so clever!)
- What a colourful cast of characters. It's a great idea of saying 'each of these people have a distinct flaw, so figure out how to help them grow, and that's how you complete the mission'. There's the obvious immediate bits of combat and exploration for the action focused players, but also so much there for the roleplay focused players to want to dig into.
- I think it can be so hard to come up with entirely new TRAITS (especially in the current era of FIST content), so the Critter table is a really fun alternative. It is a great balance of risk-reward, to see how far players are willing to risk to delve into the unknown biology of the island. (Literally my only complaint about this is that the table font makes 2DMG look like 2OMG and I was wondering what OMG meant in this context and if it was some stack tracker I had missed...)
- Great ref aid of having the various tables and trackers as the final page, makes it so easy to keep track of all of the mission's moving parts as FIST make their way through the various points of interest.
A really solid mission that crams a lot into 6 pages! Can easily see it being run in an alternate assembly where the players are instead stuck in the jungle, or on the moon, or even in the fractal zone - so many options. Really easy to run, can see it being a great introduction to FIST and its character flexibility.