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(+1)

A simple but effective two page mission, evocative in its setting and mission background. 

  • For being only two pages, it's very economical with its layout choices. Everything is just a glance away, making it easy to see what is going on and what a ref could throw at the players next.
  • It's taken a simple prompt and really expanded on it, giving it a new sense of history and background. It feels perfect to slot into the Cold War paranormal activity of FIST. This background information is great for a beginner ref to start to think about how they could expand the mission in their own way: What if the men who beheaded Anahid were part of an order of knights who are still lurking in the shadow of the mountain? How could FIST help Anahid to escape from her eternal torment at the bottom of the pit? 
  • The mechanics of the pit itself are a bit too loose and contradictory to be run with ease. Are FIST traversing the ruins of buildings that have fallen into the pit already? Or are FIST just climbing down a wall forever, every so often dodging falling debris? When do FIST actually reach Anahid, because the mission doesn't seem to specify a time - what triggers the boss battle?

I think a few more pages and this mission could be great; expand the random tables and dangers, flesh out each location they might encounter a bit more to give the navigation a bit more meaning, and give Anahid a bit more background to make her fan two-phase boss fight have a bit more meaning.