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if you're using Godot go into your project settings and under Rendering set Textures to "nearest" (if it isnt Godot im not sure, but on the off chance thats what youre using this should work)

Yeah yeah using Godot but I've already tried that. It's just it's still worse since my catch me s really fast.

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weird, do you happen to have a screenshot of whats happening/what it looks like?

I'll tell you in a couple hours from now.

I don't know if you would reply to this. best way I can get  you to know what I'm talking about is this is not on purpose advertisement, but but can you play the game I created for this jam to show you what I meant. Then you'll see the fast that I'm talking about.

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Hi! I've played your game. If you're talking about the UI or HUD elements being blurred, try going to Project > Project Settings > General > Display > Window > Stretch, and changing mode to canvas_items. That's how I fixed my blurry UI at least

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Wait, please tell me that this whole time it's just'cause I have a terrible computer screen and when I when you go when the player runs around that the when you look at like the Talmat for example, it's not blurry. And thank you very much for playing and rating my game. I think  ;)

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I'm answering here from @matei_17 (he can't post comments for a while) 

Here:

The game in general isn't blurry at all. I think you should try changing the scaling settings if you're saying it looks bad on your computer. Also yes, I did rate your game!

Thank you very much, Tiny Little Bear. I guess you guys were a team in the game you created. Cool, cool. Thank you very much.