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Had tons of fun with this one! The design and animation of the protagonist is absolutely adorable, and there's loads of wonderful detail put into small things like the hurt animation and the snake transformation sequence. I loved the voice-acted story segment and the game's overall sense of humor, too!

The background art for the level is gorgeous as well, although the main grass tileset looks a bit generic and the slopes are slightly misaligned with the regular tiles. I liked how the progression kept looping me into the main grassy area, but it was often a bit hard to tell where I needed to go each time due to everything looking so similar.

I really enjoyed the huge speed and massive jumps of the protagonist. I think the game nailed the exact right amount of acceleration and deceleration to make controlling the character a bit more challenging and interesting, without making it too slidey or hard to make precise jumps.

The generous checkpoints helped here, too! Some of the platforming towards the end was a bit more difficult with the sparser checkpoints, though fortunately, nothing took me more than a few minutes of attempts. However, I do feel like I managed to get through the long moving platform ride near the end only by sheer luck!

The abilities were maybe nothing too unexpected of a typical Metroidvania for the most part, but they all felt nice to use with the character's already great baseline mobility. The snake transformation was a great use of the theme, and I really liked how it combined traversal, stealth and evasion in one ability!

I do wish the player's attack was a bit bigger though. I guess the short range was probably part of the game gently nudging me towards preferring to avoid enemies instead (considering how many of them there were at the end). I just think it'd have been really funny to see the protagonist punching things with an even more cartoonishly oversized fist!

I only noticed a couple minor issues. In one spot, the camera got left behind and I had to go back and jump in a different spot to get it to follow. A few times, my character would fall through the ground when respawning at a checkpoint, and on one occasion I got stuck inside the wall and had to reload.

Overall, a really nice little game with one of the most fun-to-control protagonists I've had the pleasure of playing as in this gamejam! Great job!