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(1 edit)

Now that the attack chains are well executed, the game has become more satisfying.

Since it only activates if the monsters are in a group (a lone monster won't trigger subsequent nodes), it makes you want to be constantly overwhelmed by a horde xD

So you want to stay as long as possible after the time runs out to kill the endless hordes. Collecting gold (from chests) becomes almost a waste of time. You impatiently wait for the time to run out to destroy everything.

Thus, there are two phases of the game:

- First: few monsters, you run around the map to grab chests and fountains. Not a very appealing phase for me (every player is different, I'm just talking about my personality, not a flaw in the game).

- Second: time runs out, hordes of monsters appear, you want to kill everything for the experience gained, but this experience is temporary, and the red zone prevents you from staying too long.

As a result, I'm a little perplexed. In any case, this game prototype deserves more exposure.

Minor bug: A horde appears in a circle from time to time. If I'm near a wall (the edge of the map), some monsters appear behind the wall and get stuck.


EDIT 2026-03-30 : Intermediate are fun with Boss !