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(1 edit)

Thanks Lordricker :)

Ye, focus is in tutorial right now cause we might get some funding in end of April so we wanna get this right before working further on the mods. endurance is supposed to.get.harder over time. Primes gonna provide drops you can enhance the towers further. (Wip)

https://www.world-tree-defender.at/


UI/UX hard to read. Can confirm, will be revisited asap

Elevated sections? You're only supposed to place it on tier0 (floor) so it goes up to tier1(wall and tower). Maybe I got some height offset somewhere.


Lagging: low fps already on startup on the first game? When there is a lot of enemies/towers? 

Dark raised ground placing: that's abjg, thank you. Will change up the map asap

Even first tutorial is laggy for me, i did find later the quality settings, set them to low but it made no difference. Phone gets hot, battery drains ect.

It might be nice to be able to remove a tower, although i dont think you should get a refund, maybe actually it costs additional to remove.

My current play style is to take the cheap turrets and place those down just as a maze then take expensive (sniper) and place it for best coverage over the maze, it could be interesting if the piece size was scaled with turret cost creating more need to plan ahead for placing key towers, furthering the puzzle aspect. Timer between waves could be a thing to

What happens when enemy gets to tree? I dont really see any change on screen.