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 Im on a pixel 6a. First minute impression, the text is pretty small on my phone and it seems to be lagging. However I did the x3 speed and it seemed to lag the same amount so hard to say whats really going on but the frame rate isnt smooth for me. Kinda hurts my eyes.

I did enjoy the game, i like the large amount of placement options to create your own maze. I think the pieces could be varied more

On ui/ux there are a few places where its not clear there is a button there, like the tree itself, or the arrows left and right in the tech tree. 

It might be nice if the elevated sections that you can place turrets on gave the turret a little more range or something, otherwise there I dont see much use to them since enemies go over top of them.

model is missing for the alembic it seems during placement

not sure if its intentional but the hex that the turret sits on can be placed on the dark raised ground.

a little confused on what exactly to do after the tutorial, i tried the endurance thing that said 25 mins, it said victory but i had only filled like maybe 20% of the map with a maze.

I am out of time now but will probably come back and play this some more.

(1 edit)

Thanks Lordricker :)

Ye, focus is in tutorial right now cause we might get some funding in end of April so we wanna get this right before working further on the mods. endurance is supposed to.get.harder over time. Primes gonna provide drops you can enhance the towers further. (Wip)

https://www.world-tree-defender.at/


UI/UX hard to read. Can confirm, will be revisited asap

Elevated sections? You're only supposed to place it on tier0 (floor) so it goes up to tier1(wall and tower). Maybe I got some height offset somewhere.


Lagging: low fps already on startup on the first game? When there is a lot of enemies/towers? 

Dark raised ground placing: that's abjg, thank you. Will change up the map asap

Even first tutorial is laggy for me, i did find later the quality settings, set them to low but it made no difference. Phone gets hot, battery drains ect.

It might be nice to be able to remove a tower, although i dont think you should get a refund, maybe actually it costs additional to remove.

My current play style is to take the cheap turrets and place those down just as a maze then take expensive (sniper) and place it for best coverage over the maze, it could be interesting if the piece size was scaled with turret cost creating more need to plan ahead for placing key towers, furthering the puzzle aspect. Timer between waves could be a thing to

What happens when enemy gets to tree? I dont really see any change on screen.