I know that's not what people are playing this for, but here's some comments on the gameplay (solution spoilers):
Playing this in isolation to the other games in the jam was interesting, I really had to go by vibes alone for the solutions, which led to some annoying moments, like with the bridges, stumps, pots, and trees in the town, as it was clear one of the two was off, but there was no real way to tell what the right answer was. I did end up playing one of the other games for some of the others, which led to me finding some answers I really couldn't have otherwise, namely the chair in the piano room, pots in the one building, and the mirror in the starting room. Those were the only ones I really cheated for, I found the others naturally.
I do feel the wording was a bit ambiguous, going in blind I was confused as to what exactly I was supposed to be looking for. I figured it out eventually (obviously) but just saying "props" doesn't communicate that. "Maps" was also faulty wording, again I did figure out what you meant but there was some ambiguity when it was first used.
The casual dialogue works for the style, I feel that my dislike of it probably comes down to matters of taste. I'm not sure about the plot, the flippant angel was fine but the "death" part was sort of a clash in tone in terms of the stakes, although that might just be a pastiche of isekai tropes that didn't fully land with me. I think a better "punishment" would just be having to stay a woman forever, which would both be funny and make more sense for the game, as I feel a better ending would be making that choice for yourself instead of it being made for you (being fully cisgendered I really am not the proper authority on this). The hint system was funny, I went through it after using it once just to see what the dialogue options were, I like having to degrade yourself in order to get a hint, and was pleasantly surprised to see that it wasn't just the same choices over and over.
Overall, honestly a pretty neat puzzle game, I feel a little work to lower the barrier for entry would go a long way, but making it in the RPG maker system is really just a limitation of the game jam format. I did play with the sound off, so I can't comment at all on that, but it's clear the effort that went into this game in the other areas. I can understand giving up on the forest as a boring environment, but I think some kind of more dramatic removal (like burning it down) would show more that you weren't avoiding it for reasons of laziness. I can't really comment on the transgender parts, but I suppose I appreciate this game confirming my sexuality for me given my utter disinterest for those elements. I look forward to more work in the future.