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(1 edit)

Hi there! This tool looks especially suitable for sim-based games, where you'll repeatedly visit NPCs in a similar context (like farming sims). Out of curiosity, how does it work with more traditonal RPGs? Can this replace standard event dialogue, for example? I don't imagine I'd need to use most of the relationship features, for instance, but being able to manage and localize event dialogues in one please seems quite useful.

(1 edit) (+1)

Yep, this would work for any game where you interact with individual NPCs on a repeated basis. The relationship values are totally optional.

Great, thanks! Another question - is this plugin compatible with your newer Visual Dialogue Branches plugin?

(+1)

Yep.