p.s. a ton of small stuff that I think was mentioned by others but I want to repeat:
- The boat to get to the kelp zone was really hard to get onto
- The basic movement abilities take a lot of experimentation to figure out, and seem necessary to advance. That left me lost for a while at the start.
- Beating the squids takes some advanced tech (air-attack -> ground pound) which is really tough for the first enemy most players encounter. I actually thought I needed an ability to beat it after it destroyed me the first time.
- If I cheese my way onto the 2nd island of the first zone before getting the glide, I don't think there's a way back to the first island.
- The tower climb for the pearl half in the kelp zone (with the bubble platforms) felt like most of the jumps were too far. I needed to use the air-attack wall-bounce to make it, even though that tech is never really signposted. Getting on top of the roof was also really finicky with no clear intended way.
-The Magical Girl transformation sequence is so cute!