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(2 edits)

This was a lot of fun!

I love the visuals; the character models, the environments, the CG cutscenes, the VFX, it's all so stylish! Also, omg the shader on the enemies is amazing, especially when they disperse into little fish and the shader is working on all of those too. (◉ o ◉ )

I think that the abilities are a little cookie-cutter, with the unique one being the Geyser (and the air-thrust-attack wall-bounce). Unfortunately, the Geyser was also really weak. D:
This movement is a staple in the genre for a reason though! It's really satisfying to chain together all the moves and get somewhere you *might not* be supposed to. You really nailed that! d( ´ ▽ ` d )
I do wish the the glide was a bit more responsive. It felt like it cut itself off way too early unless I hit an updraft, and it also felt difficult to chain into a wall-jump. Plz buff.

The map design felt a bit too big-and-empty, with lots of sections where I was just walking around lost and/or bored. That big empty cruise liner was rough. (>.<) Whenever I was in a new section or challenge felt really exciting though!

I think my favorite platforming segment was the part in the lighthouse area, where you run under a bridge -> jump -> jellyfish bounce -> wall jump to climb up onto the top of that bridge.

The boss fight at the end was a great finish! I'm glad I went all the way to the end. Overall, this was really good. \(≧▽≦)/

(edits: put in more positives, because I felt like I was coming across too negative)

p.s. a ton of small stuff that I think was mentioned by others but I want to repeat:

- The boat to get to the kelp zone was really hard to get onto
- The basic movement abilities take a lot of experimentation to figure out, and seem necessary to advance. That left me lost for a while at the start.
- Beating the squids takes some advanced tech (air-attack -> ground pound) which is really tough for the first enemy most players encounter. I actually thought I needed an ability to beat it after it destroyed me the first time.
- If I cheese my way onto the 2nd island of the first zone before getting the glide, I don't think there's a way back to the first island.
- The tower climb for the pearl half in the kelp zone (with the bubble platforms) felt like most of the jumps were too far. I needed to use the air-attack wall-bounce to make it, even though that tech is never really signposted. Getting on top of the roof was also really finicky with no clear intended way.

-The Magical Girl transformation sequence is so cute!