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Thanks for the feedback, I considered adding more detailed tooltips. Units have 100 health and they deal 50 damage to units of the same kind. Paper deals 100 damage to Rock, Rock deals 100 damage to Scissors, and Scissors deals 100 damage to Paper. Units that are countered by a specific unit (ex. Paper > Rock) deal no damage in return.

isnt the entire point of rts that even if scisors beats paper, enough paper beats scisors?