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(+1)

As Elzie37 said: great game, although it could use more SFX and BGM.
Also, I'm impressed you were able to finish it so early! I was working on mine until the last minute, I didn't even had time to write it a proper description on the jam sobmission page! So congratulations, man!

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I started working only on the 2nd or 3rd day of the jam. On one of the days, I worked from 7 a.m. to 12 a.m. (during that day, I managed to burn out and get inspired again). At the end, I was simply tired of making the game itself and decided to focus on designing the project page, background, and icon. There was a bug in the game that caused all the trees on the map to break and be added to your inventory. By the way, I played your game, and it was very interesting. I hope there will be more levels in the future, as the concept is very intriguing.

I'm not sure if I've translated everything correctly, as I'm from Russia and it can be challenging for me to express myself properly for foreigners. Please forgive the translator I'm using.

(+1)

That's cool! I also got a massive bug while making mine. The energy system suddenly stopped working and I lost most of the weekend on fixing that, so I had to cut half the game's planned content, including the other two levels, another bossfight and an intro cinematic. I'll definitely add everything I didn't in the future. Thank you for playing my game!

(+1)

and I had this error with trees because, let's say, the hp of all objects was subtracted simultaneously. I solved this problem by adding hp to objects when entering the interaction trigger, and everything started working. However, if you look at the objects through the editor, their hp is -1.