Hi! I never made a visual roadmap or anything like that. It's fine to "bother" me (I wouldn't call it that). Worst I can say is no!
I just meant I didn't want to bring stuff up that's already been confirmed to be planned and sound impatient.
Like one of the things I'd like to see is Luna occasionally visiting Raze's home IRL, since actively going to him instead of just him going to her would be another layer of her falling for him, but I have no idea if that's something already planned since the city areas seem pretty barebones at the moment.
Another thing I'd like to request is the areas main character's appearing in the dungeon occasionally, so Raze in the Crypt and Gao in whatever the 2nd dungeon's gonna be, "helping" if Anon gets hit too many times or strays too far away to open chests.
My next request is for more variance in some of the scenes. I know some of the scenes lead into new ones after certain thresholds, but some end in Luna being unhappy about what happened while others don't have a stage like that.
For example, Raze's lifting scene ends in her being angry while the mixed bath one ends in her chasing someone out of the bath to continue having sex with no follow up phase. I feel like at some point she should stop being angry for the end of Raze's scenes once her level(?) with him increases to a certain point.
As an extension of the previous request, removing the kiss part of the good arena ending if Luna is a high enough level(?) with Raze, or is corrupted enough in general, could reflect her no longer being as into Anon as she once was, adding to how much she's fallen.
This leads to my last request of adding some more of those kinds of moments between Anon and Luna that don't play out as intimately if Luna's too corrupted or has too high level with someone, for similar reasoning as above. I feel like the NTR would hit harder if stuff that felt like it'd normally point to a good ending stops feeling like it points to a good ending.
Luna wandering off in the city by herself has been planned from the start. I'd like to have a similar roaming system as she does in-game eventually.
Scene variance sounds good on paper but it's going to end up with people not even realizing the scene could have played out differently until the game has a lot more replayability. I'll flesh out those parts way later!
Of course that'd be an issue with scene variance, that's why I split it into three sections, since they'd have differeing degrees of difficulty and importance.
The wandering scenes, which have the same text and expressions regardless of Luna's corruption. These would be the most noticeable since changing the expression she has in the side art during those scenes would not only show she's starting to enjoy those acts, but also be possible to notice in a single playthrough.
The story scenes, such as the good arena ending potentially not having the kiss part. These would require multiple playthroughs to find, so aren't exactly what I'd call an important inclusion yet, since the story content itself seems like pretty early game stuff, though I don't know that for certain since I don't know how many areas you have planned, but I still feel it would add to things if stuff like that happened.
The addition of more intimate scenes between Anon and Luna, which I should have specified I didn't just mean ones associated with the story. Like imagine getting Luna a gift and her response being either "aww thanks" or "oh, uh thanks..." depending on if her corruption stats are too high, that sort of thing. This one would not just require writing one scene, but at least one variant of it.