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I appreciate the really thorough analysis!

My goal was to always have some bottle neck / limiting factor you’re trying to expand, I’m glad that came across. I had initially setup a hard cutoff for the wool, but I found it way more fun seeing how far over the limit I could collect in 1s (maybe a bit of developer derangement).

The 10,000 limit was to make sure the game could run well in the browser on older laptops with integrated graphics, and to make sure the game could be beaten in ~15 min for the Jam. I’m brainstorming a secondary loop to implement post jam.

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it did feel good i can agree with you there!! i don't really mind it so much, even so there was always a throttle (how fast you could harvest, and how fast you could produce yarn), so it didn't make the game unfun or unplayable, maybe just a touch unbalanced, which is fine

and yeah, i understand there being a limit for hardware reasons! and i understand that there needs to be an ending, ideally  - it just doesn't feel as satisfying or in theme (with the rest of the game) to be a random generic number counter that breaks arbitrarily, (like i was saying in my original post, as a player there seems to be no reason this counter in specific breaks as opposed to others that don't, except for the fact that the game needs to end)
other games might have you saving up to buy something like a house at the end of the game, or might have a counter counting all the wool you've produced ever to be set as a goal... here, the ending feels a bit random and dethatched from what the game is about is all! 

i will admit there was a bit of foreshadowing with how the number was formatted 0000, but i had no reason to believe the answer to the question "what happens when i get to 10,000?" to be "you 'break the game' and it abruptly ends" 
when i was playing i didn't exactly think there even was an ending... which maybe isn't ideal.. my personal goal that kept me playing the game was to play until it crashed lmao (because everything was exponential i just guessed it would become unplayable)