I appreciate the really thorough analysis!
My goal was to always have some bottle neck / limiting factor you’re trying to expand, I’m glad that came across. I had initially setup a hard cutoff for the wool, but I found it way more fun seeing how far over the limit I could collect in 1s (maybe a bit of developer derangement).
The 10,000 limit was to make sure the game could run well in the browser on older laptops with integrated graphics, and to make sure the game could be beaten in ~15 min for the Jam. I’m brainstorming a secondary loop to implement post jam.