A refreshing idea for the gameplay, I don't even know what to call this genre-wise, something like a roguelite carrom. I loved the hand-drawn visuals, they gave a unique character to the game, so the simple gameplay never felt boring. I had some issues with the controls, which I detailed in the notes below. Bonus points for including the funny tutorital. The music supported the funky vibes as well, and the DIY SFX were hilarious.
Some notes that I took:
- The edge-of-screen scrolling for the intro very confusing, I spent a minute or two clicking, dragging pushing all the various keys on the keyboard before I realized I needed to scroll to the right with the edge of the screen. For both the intro and the mission selector, I would recommend adding the option to drag it with the mouse, I think it's intuitive and a bit easier (while also keeping the current control). The mission selector also bugged out after I clicked outside to a different screen and could no longer get back to the missions I should've been selecting from and I needed to restart the game.
- The inverted zoom with the mouse wheel was also weird. In no way does this affect the gameplay, I just see no reason why I would need to scroll down to zoom in and scroll up to zoom out.
- Using Spacebar or Enter to close the post-exit dialog - why not use a button? You can control the whole game with only your mouse except for this part.