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(6 edits)

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ERROR in action number 1

of  Step Event0 for object obj_battle:

global variable name 'HELD_L' index (100066) not set before reading it.

 at gml_Object_obj_battle_Step_0 (line 5) -        if (global.HELD_L) || (global.HELD_D) || (global.HELD_U) || (global.HELD_R){

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gml_Object_obj_battle_Step_0 (line 5)

its the always this same error for each direction....

even on your reupload

and yes i will take this down when it is working

ive spent hours trying to fix it, i can do alot in gml yet i cant fix this :(

EDIT: i see now what you are saying by "V-1" which it isnt called at all any where i only noticed that the "single" type is not called "V-1" and dude.... i dont need that... i only want the mulitple system..... :'(

Im not getting the crash you reported. Is obj_player_input in the room? That's the object that sets the input variables. 


In any case, this project is very old and could do with a remake instead of patching. 

I think it was a mistake for me to include things other than a battle system in the asset, and I added a version to work with the shop and inventory system (at someone's request), which just complicates the battle asset page with multiple versions. 

The best thing i can do is just rewrite the battle asset, and shop/inventory asset to be as stand alone/plug and play as possible but i won't be doing that for a little while yet.