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  • I like the tip text between the early waves
  • Glad to see another enemy type join the mix.
  • The waves could feel a bit same-y, probably something where more enemies or different distributions of them could have helped
  • There wasn't too much strategy necessary to clear the waves past spamming E and wiggling around a lot. Maybe leaning into different types of chroma enabling different things could have been a way to spice things up?
  • Some background music would have been a nice addition
  • Made it to wave 10!