The moment-to-moment gameplay is fun, the controls are intuitive, and the presentation really helps set the silly/spooky tone! My only critique is that the bar for success is very high, and some of the minigames (like the one with the vials) don't even seem worth it for the amount of progress they grant. Of course, I know it's difficult to balance properly under the time constraints for a game jam, and I still had a lot of fun!
Viewing post in Master's Day Off [Pizza Jam 2026] jam comments
Hi! Thank you so much for your kind words, I really appreciate them!
Regarding the balance, I agree that some minigames aren’t as worthwhile as others. However, that’s also part of the game’s design: the difficulty gradually decreases the more you play, as you improve over multiple runs and eventually reach 100% completion, or even beyond!
For example, after spending days developing the game, I can reach around 150%–200%, even using the less “worthwhile” minigames. That said, ideally there shouldn’t be any minigames that feel not worth it, so your feedback is absolutely valid.
Thanks again for the critique, it’s genuinely appreciated! And thank you once more for your kind words, I’m really glad you enjoyed the game!