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Wow- cool art and sfx! I got a bit of a Cave Story vibe from this. I can't believe how expansive this game is for a jam, enemy variety and map size were crazy! Well done!

It took me a while to figure out that you could click to attack which may have colored my opinion a little bit, I eventually saw the help in the background but I think it could have stood out more. I also just had trouble in general figuring out what was background vs. the foreground sometimes.

I got a bit annoyed having to crouch to pick up the currency- I'm not sure it added much over just auto-picking it up when you were close. It didn't seem like you'd ever not want to pick it up?

Overall really impressive work!

I agree that crouching to grab the money is a little annoying, I like it as an extra task to fill space! In between navigating the level and fighting the enemies, we don't have a lot extra for you to do. No health potion to drink, no background elements to break, no dashes to chain. Interacting with the currency is a cheap way for us to ask you to touch an extra button on your keyboard and break up your movement! That's my reasoning at least, I think it's funny for the runtime of the game. But it's definitely less practical in a larger scale project.

Thanks for playing!