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(2 edits) (+1)

This was a really really fun game! Genuinely one of the most impressive game jam games I've ever seen! To have done all of this in 9 days is awesome. Lots of content, and the puzzles overall were fun. The bits I liked were:

  • Artstyle & cutscenes
  • Speedrun timer is a great addition
  • Controls were intuitive
  • Puzzles were a good difficulty
  • Felt like a cohesive full game experience (which is probably the most difficult thing to do in a game jam!)

Some point for improvement would be:

  • The black tutorial text was hard to read when it was on a dark background: you could use a white outline to help - or make sure to always have the text on a white background (e.g. it could be placed within the level itself)
  • It felt unintuitive that the player couldn't push the objects (even just a little bit) - it took me a while to understand how the physics worked (e.g. that most objects can be moved, just only by the drawings)
  • The game window felt a bit cramped and some of the tutorialisation bits happened off screen (e.g. the first roll-the-circle-down-the-hill puzzle)

Sorry thats a lot of text! Its a really really really good game I just wanted to point out some simple ways it could feel even more amazing to play :) But they are very small points really. This is (easily) one of my favourite entries this jam :) Well done on such an amazing game!

(+1)

Oh also, the audio was a bit quiet