Caelumora — v0.74.1: Collection & Combat Polish
This patch focuses on completionist QoL and combat bug fixes — the Collection tab got a major overhaul, several dungeon combat bugs are squashed, and the last missing resource for 100% completion is now craftable.
Collection Overhaul
The Collection tab has been reworked to be much more useful for completionists:
- Filter everything — All/Unlocked/Locked filter pills now appear on every Collection tab (Resources, Actions, Equipment, Enemies, Gems, Skills, Achievements). Quickly find what you’re missing.
- Click to Wiki — Every item in the Collection is now clickable and opens the in-game Wiki directly to that item’s detail page. No more hunting through the Wiki manually.
- New Gems tab — All 13 skill gems now have their own Collection category with a progress bar, matching the other categories.
- No more “???” — Undiscovered items now show their real name and icon instead of “???” with blur. You can always see what you’re working toward.
- Accurate counts — The Discovered/Total numbers at the top now correctly match the per-category breakdowns. Previously, stale entries from old saves could inflate the count.
Dungeon Combat Fixes
Several combat bugs that slipped through the v0.74.0 release have been fixed:
- Mastery XP bonus pipeline — Dungeon mob kills now correctly apply all your bonus sources (equipment, prestige, skill trees, gems, enchantments, discovery passives) to mastery XP. Previously only the raw base × multiplier was awarded.
- Boss attack bars — Attack speed bars no longer vanish when fighting dungeon bosses. Boss mobs weren’t recognized by the attack bar component since they’re dungeon-only enemies.
- Target switching — Changing your combat target mid-fight now properly resets the encounter. Before this fix, the old enemy’s HP pool persisted.
Mob Tooltip Loot Tables
High-level mob tooltips now show their real tiered loot table instead of stale placeholder drops. You’ll see drops organized by rarity (common, uncommon, rare, very rare) with actual amounts — including things like Primordial Shard that were previously invisible.
Prismatic Shard & Jewelry Fixes
- Craft Prismatic Shard — New Jewelry action at level 90 (costs 3 faceted gems + 2 refined gem dust + 1 gold wire). This was the last unobtainable resource blocking 100% completion.
- Ring IDs fixed — Copper Ring, Silver Ring, and Gold Ring from Jewelry now correctly produce the Jewelry-specific variants and appear properly in the Collection and Wiki.
- Sell prices — All Jewelry ring and necklace outputs now have sell prices.
Other Fixes
- Hard Mode label now accurately says “permanently enraged (+50% HP & stats)” instead of the vague “enrage over time”
- Construction and Jewelry now appear in the Instant Mastery / XP Potion skill picker
- Achievement filter no longer shows doubled All/Unlocked/Locked buttons
What’s Next
More combat polish and content expansion on the way. Stay tuned!
Play now at vhschmidt.itch.io/justanotheridle