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(+1)

Pretty neat demo! I absolutely loved the designs of the three magical girls. Switching between them was fun, although I feel like Pearl Gold didn't really get much use other than opening doors.

Jumping was a bit hard to control due to the wall jump/cling activating even without pressing any directional inputs, as long as you were facing the wall, and also due to how far each tap of left/right sent you.

The boss was a simple but effective showcase of the character switching system. I had some trouble until I realized he only dealt damage while passing through the center of the room, so I could always just stay behind his head and never get hit. Getting reset all the way to the beginning on death was still a bit annoying, though.

Regardless, not a bad prototype at all!

(+1)

Thank you so so much! That was exactly what we were going for, that the boss could only be defeated by switching between characters, going with the *unity* theme. The movement does need some work, that is a good point about the wall jump. We originally had plans for Pearl Gold to do more, like *construct* platforms and defeat certain types of enemies, but I ran out of time to design the level around that.