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The physics mechanics may be awkward and confusing and first, but once you build momentum (literally) you will get the flow of the movement and it feels really satisfying to speed swim through levels. I would suggest adding indicators or arrows at the background to tell you where to go since some parts you are suppose to traverse through land. This is also the perfect game to add a timer to challenge speed runs. Really solid concept for a game. 

The swim feeling was the most important part to me, and I wanted to encourage speeding through more instead of this stop-and-go wandery way I ended up going. I intended to have some time-specific endings as well as a timer at least at the end, but as things are now Sakuya doesn't complain no matter how long you take. XD

I should also mention that it is not very clear on what the crystals do exactly. I assuming that they provide a speed boost?

Sorry ;^_^ Yeah, they make you move faster and also significantly increase dash power, so they're very important to getting through the currents and jumping over the surface land.