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Hey all,

Figured I’d finally stop lurking and introduce myself.

I’m Alex, been a mechanic for over 30 years, so I come at game dev from a very “figure it out, break it, fix it better” mindset. Recently started building browser-based and text/incremental style games. Nothing flashy yet, but I care more about solid systems and gameplay loops than polish at this stage.

Right now I’m working on a couple projects:

  • A crime/survival-style browser game focused on decisions, resource flow, and progression over time
  • Some experimental incremental/clicker concepts (because apparently people really like clicking things endlessly… who knew)

I’m still early in the dev side, learning as I go, but I’m consistent and actually finishing things instead of just thinking about them.

I like systems that feel meaningful, progression that isn’t fake, and mechanics that actually make the player think a little.

Anyway, glad to be here and looking forward to seeing what everyone else is building.