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It was unrepairable. I couldn't even debug a level. Someone else can try it, but not me.

(1 edit)

dont worry im not gonna ask you to make it

i just wanna know, the moment you were trying to port it, how many layers/acts and time did it took you before "giving up"?

if i knew how to do these things i would try lowkey

Unity decompilation isn't for the faint of heart and requires good knowledge of both C# and the Unity Editor.