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Cake Logic

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A member registered May 20, 2025 · View creator page →

Creator of

Recent community posts

WHY IS THE MOUSE COMPLETLY UNLOCKED?

I tried playing the game and found some oddities.

First off: The title logo spins at mach 9

Second of all: The mouse is unlocked and the sensitivity is set way too low.

Fun game concept, but some things just aren't that great.

Ah, I see. Fair enough.

Huh. Interesting.

I mean... if you are doing this on a MacBook, why not just use the official MacBook download? This was made more for devices with a web browser but no official port of the game.

Ok, then ignore the first step and go from there.

Um... Download the offline version and go into options and enable fullscreen in video settings.

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Sadly, this is not possible without sacrificing play ability. The system I am using requires a computer with a decent amount of ram, 8 gigabytes at best. Most Chromebooks only come with 4 gigabytes of ram, and is not up-gradable (by default). So if you want to play Deltatraveler offline on a Chromebook, then this is not the silver bullet to your problem. It "Works" in the loosest definition of the word.

Enjoy! ;)

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Skill Issue? Or is it crashing?

Again, I don't know. I didn't test to see if it is possible to beat.

Fixed one of them. Where else?

Base64 is just a way for content to be encoded inside of an HTML file, so that you can make single page HTML files.

Simple. A little something called Base64. Look it up.

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It is not that reliable of a system so don't expect it to work first try, you will need to refresh frequently. And about the scale issue? What would be preferable? And besides you can just press f4 on your keyboard to Fullscreen.

Edit: Do give it a moment to decompress it first and if that doesn't work, then refresh it.

2nd Edit: Sh*t nevermind. I'm just a dumbass. It should be fixed now.

Good news. There is now a downloadable version of it to play offline on your chromebook.

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I am currently trying to exactly that at the moment, taking the web port and shoving it in a single HTML file to play offline with no server running. I have done this in the past with Santa gets a shotgun 2, so yes it is possible.

OK yeah there are a lot of problems you have going here. First of all, you are trying to access it out of a zip file. Web browsers can't read Zip files without a third party interpreter to unzip the files. And second of all, that build was meant to be used on servers to be hosted by other unblocked game websites, not for offline usage. If you want to play Delta traveler offline, you should just go get an official download from the original Deltatraveler page. And for all my Chromebook users, I have not yet gotten an offline download developed quite yet, but I am working on it.

Not that I know of. And for the chapter select? I need to think about how I would implement that.

Ah, whatever. If you got to that point, I count that save as completed.

Pretty sure that is just a thing in deltatraveler called the obliteration route.

At the credits?

There is a green button on the page that should say "Code", click on it and a menu should appear. Click the bottom most button of that menu that says "Download ZIP" then you should see it start to download a zip. This contains the entire Unity project necessary to actually compile and distribute the game. You will need to know how to use Unity to some extent if you want to make drastic changes.

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Um... that is the source code for the full game, not the prelude on itch.io. And besides, that does not do what you think it does. I don't truly know what it does, but I do know that it is not going to help me. So we will still be unable to save until someone looks at the code themselves. (I literally have the source code on Github. go look at it yourself if you know a way to fix the saving issue)

ULTRAKILL web port is absolute ULTRAKILL

:D :D :D :D ULTRAKILL

Might be a skill issue. Idk, didn't test it.

Pfft, that wasn't even close! That was just a side project I was working on, I accidentally uploaded to this page.

This is very frowned upon in a lot of communities, but if you can't pay for the game, and just want to be a part of the community, then piracy is fine (still illegal). Like my good friend Draven once said, "Culture shouldn't be put behind a paywall"

It's not just code, I am not that good at level design anyway. Like I said before, I am not going to make modding my ports a trend. I have the source code available for those who are interested in this port, and would like to make their own modifications.

Eh, this is meant to be a port, not a mod. I don't intend to add new content for anything I port unless I am the creator of said game. Otherwise, I am keeping it stock. I know it would be cool, but I don't want to make major modifications to any of my ports unless it fixes an issue that plagues said port.

That would definitely be cool, but I would need to transfer it over from the generic Input Manager to the Input System.

Haha red pistol go brrrrrrrr

Love this tech demo a lot, and despite the fact it is very jank in some places, it is general a very well made tech demo. If this was made in unity I would be able to do what I do best and port it to WebGL, but sadly it was made in unreal engine, meaning it is beyond my comprehension of how to decompile it.

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This is a solo developer hobby project, asking for help is not what I am good at.

Also, CAN SOMEONE TELL ME WHERE TO FIND THE DEMO FOR HOME PAIGE?

Edit: Nvm, I need to back the kickstarter.

Ummm... Well it is back now

I may consider adding a level select.

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What? Me after realizing that I put the pizza in bed, and the baby in the oven: "GASP OF REALIZATION* OH NO!

Ok! The game is not gmod! It's deltatraveler. As for all your saves.... I'd have to see what I could do about that.

:O

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It just got one :)

Finally!

We have definitive proof that the game is fully playable now!