Not that I know of. And for the chapter select? I need to think about how I would implement that.
Cake Logic
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There is a green button on the page that should say "Code", click on it and a menu should appear. Click the bottom most button of that menu that says "Download ZIP" then you should see it start to download a zip. This contains the entire Unity project necessary to actually compile and distribute the game. You will need to know how to use Unity to some extent if you want to make drastic changes.
Um... that is the source code for the full game, not the prelude on itch.io. And besides, that does not do what you think it does. I don't truly know what it does, but I do know that it is not going to help me. So we will still be unable to save until someone looks at the code themselves. (I literally have the source code on Github. go look at it yourself if you know a way to fix the saving issue)
Eh, this is meant to be a port, not a mod. I don't intend to add new content for anything I port unless I am the creator of said game. Otherwise, I am keeping it stock. I know it would be cool, but I don't want to make major modifications to any of my ports unless it fixes an issue that plagues said port.
Love this tech demo a lot, and despite the fact it is very jank in some places, it is general a very well made tech demo. If this was made in unity I would be able to do what I do best and port it to WebGL, but sadly it was made in unreal engine, meaning it is beyond my comprehension of how to decompile it.




