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Cake Logic

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A member registered May 20, 2025 · View creator page →

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That's what I'm aiming for.

This game is gonna be good, and I'm gonna make sure it becomes that.

Yeah, pressing CTRL + W will close the tab.

Already uploaded the source code. I may consider making an android port if it is a thing people really want :3

Hm... I may need to fix the mouse locking.

No, and that is my final statement. Anyone else who comments about piracy shall be ignored.

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No, I have made my point crystal clear, and you are firmly ignoring me with a single article. I will NEVER port a paid game, even if everyone wants me too, I WON'T. I already paid for the game, SO SHOULD YOU. I don't care if you want me to port the full game, pirate it yourself if you're so damn insistent about piracy being "Okay".

People just don't understand how much time and effort that would take, and the logistical nightmare for the creator of that game, trying to get rid of the rampant piracy

At least this gives me time to fix the deltataveler port and not have to completely start over every time it gets updated. So take your time Vylett. I need all the time I can get.

I don't even own cuphead lol, and again, that's a ME specific thing. Other creators can port paid games if they wanna, I just don't want to in fear that the creator will pursue legal action against my port.

I have already attempted that and failed miserably. And besides, decompiling the full version and them posting the web build for free is illegal. I only target free games anyone can get, so they can be played on chromebooks and hardware similar to such.

Sadly impossible without modding

No. That's in UNDERTALE, not DELTATRAVELER. In this game, it is called the obliteration route.

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Ok let's try adding that.

Edit: Oh no wait. That exists. Just press F4

It's compatible with PlayStation, Xbox, Nintendo, and Generic controllers. I've always thought of how cool Delta traveler on the Xbox would be.

Ok thank you for clarifying that. Now we know. Also sorry for abandoning you guys for a while.

WHY IS THE MOUSE COMPLETLY UNLOCKED?

I tried playing the game and found some oddities.

First off: The title logo spins at mach 9

Second of all: The mouse is unlocked and the sensitivity is set way too low.

Fun game concept, but some things just aren't that great.

Ah, I see. Fair enough.

Huh. Interesting.

I mean... if you are doing this on a MacBook, why not just use the official MacBook download? This was made more for devices with a web browser but no official port of the game.

Ok, then ignore the first step and go from there.

Um... Download the offline version and go into options and enable fullscreen in video settings.

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Sadly, this is not possible without sacrificing play ability. The system I am using requires a computer with a decent amount of ram, 8 gigabytes at best. Most Chromebooks only come with 4 gigabytes of ram, and is not up-gradable (by default). So if you want to play Deltatraveler offline on a Chromebook, then this is not the silver bullet to your problem. It "Works" in the loosest definition of the word.

Enjoy! ;)

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Skill Issue? Or is it crashing?

Again, I don't know. I didn't test to see if it is possible to beat.

Fixed one of them. Where else?

Base64 is just a way for content to be encoded inside of an HTML file, so that you can make single page HTML files.

Simple. A little something called Base64. Look it up.

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It is not that reliable of a system so don't expect it to work first try, you will need to refresh frequently. And about the scale issue? What would be preferable? And besides you can just press f4 on your keyboard to Fullscreen.

Edit: Do give it a moment to decompress it first and if that doesn't work, then refresh it.

2nd Edit: Sh*t nevermind. I'm just a dumbass. It should be fixed now.

Good news. There is now a downloadable version of it to play offline on your chromebook.

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I am currently trying to exactly that at the moment, taking the web port and shoving it in a single HTML file to play offline with no server running. I have done this in the past with Santa gets a shotgun 2, so yes it is possible.

OK yeah there are a lot of problems you have going here. First of all, you are trying to access it out of a zip file. Web browsers can't read Zip files without a third party interpreter to unzip the files. And second of all, that build was meant to be used on servers to be hosted by other unblocked game websites, not for offline usage. If you want to play Delta traveler offline, you should just go get an official download from the original Deltatraveler page. And for all my Chromebook users, I have not yet gotten an offline download developed quite yet, but I am working on it.

Not that I know of. And for the chapter select? I need to think about how I would implement that.

Ah, whatever. If you got to that point, I count that save as completed.

Pretty sure that is just a thing in deltatraveler called the obliteration route.

At the credits?

There is a green button on the page that should say "Code", click on it and a menu should appear. Click the bottom most button of that menu that says "Download ZIP" then you should see it start to download a zip. This contains the entire Unity project necessary to actually compile and distribute the game. You will need to know how to use Unity to some extent if you want to make drastic changes.

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Um... that is the source code for the full game, not the prelude on itch.io. And besides, that does not do what you think it does. I don't truly know what it does, but I do know that it is not going to help me. So we will still be unable to save until someone looks at the code themselves. (I literally have the source code on Github. go look at it yourself if you know a way to fix the saving issue)

ULTRAKILL web port is absolute ULTRAKILL