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Cake Logic

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133
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A member registered May 20, 2025 · View creator page →

Creator of

Recent community posts

I lost the entire project. I can't make any changes without it.

Any and all bugs from here on out are permanent due to a loss of the project.

Discord: @breadbb

What does that mean?

Good for you man :)

The graphics were originally broken in older patches due to shaders not being decompiled properly. I only fixed it after one of the comments on this page mentioned "Shaders missing" and I eventually fixed it by finding them online and putting those in.

I know... but the prospect of even just 3-2 feels amazing to me. Not the latest update btw, just older updates from steam.

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The prelude is pretty easy if you know what you're doing. Newer updates on the other hand...

Edit: Yes I did decompile it.

I tried, but failed. The steam release of even just older updates is difficult to port.

I did attempt both the latest release and an older version with only 3 layers, but failed misserably due to broken shaders, broken plugins, and heavy obfuscation.

I may never update this past 1.5 unless absolutley necessary. I just haven't had any motivation to keep it going.

No it's broken :(

Hopefully

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Yes, that would be genizy (or so I'm told)

I also plan to make a repository on Google Sheets of links to games that are completely unblockable by Securely or GoGaurdian. (it is patched on linewize)

I made this using availible tools and my learned knowledge of unity

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I myself shouldn't have lashed out like that either. I was just sick and tired of people asking me to do it even though I've insistently told them no.

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Ok I forgive you, but please I beg you and anyone else on this page not to ask me about the full version, we don't speak about level 1-2 around these parts. Besides, I'm not going to be the one responsible for doing the full version. The real madman who will be willing to do that is genizy, aka the creator of https://gn-math.dev/. I know this for a fact because I am in contact with him, and he told me that himself.

That's what I'm aiming for.

This game is gonna be good, and I'm gonna make sure it becomes that.

Yeah, pressing CTRL + W will close the tab.

Already uploaded the source code. I may consider making an android port if it is a thing people really want :3

Hm... I may need to fix the mouse locking.

No, and that is my final statement. Anyone else who comments about piracy shall be ignored.

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No, I have made my point crystal clear, and you are firmly ignoring me with a single article. I will NEVER port a paid game, even if everyone wants me too, I WON'T. I already paid for the game, SO SHOULD YOU. I don't care if you want me to port the full game, pirate it yourself if you're so damn insistent about piracy being "Okay".

People just don't understand how much time and effort that would take, and the logistical nightmare for the creator of that game, trying to get rid of the rampant piracy

At least this gives me time to fix the deltataveler port and not have to completely start over every time it gets updated. So take your time Vylett. I need all the time I can get.

I don't even own cuphead lol, and again, that's a ME specific thing. Other creators can port paid games if they wanna, I just don't want to in fear that the creator will pursue legal action against my port.

I have already attempted that and failed miserably. And besides, decompiling the full version and them posting the web build for free is illegal. I only target free games anyone can get, so they can be played on chromebooks and hardware similar to such.

Sadly impossible without modding

No. That's in UNDERTALE, not DELTATRAVELER. In this game, it is called the obliteration route.

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Ok let's try adding that.

Edit: Oh no wait. That exists. Just press F4

It's compatible with PlayStation, Xbox, Nintendo, and Generic controllers. I've always thought of how cool Delta traveler on the Xbox would be.

Ok thank you for clarifying that. Now we know. Also sorry for abandoning you guys for a while.

WHY IS THE MOUSE COMPLETLY UNLOCKED?

I tried playing the game and found some oddities.

First off: The title logo spins at mach 9

Second of all: The mouse is unlocked and the sensitivity is set way too low.

Fun game concept, but some things just aren't that great.

Ah, I see. Fair enough.

Huh. Interesting.

I mean... if you are doing this on a MacBook, why not just use the official MacBook download? This was made more for devices with a web browser but no official port of the game.

Ok, then ignore the first step and go from there.

Um... Download the offline version and go into options and enable fullscreen in video settings.