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Cake Logic

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A member registered May 20, 2025 · View creator page →

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Not that I know of. And for the chapter select? I need to think about how I would implement that.

Ah, whatever. If you got to that point, I count that save as completed.

Pretty sure that is just a thing in deltatraveler called the obliteration route.

At the credits?

There is a green button on the page that should say "Code", click on it and a menu should appear. Click the bottom most button of that menu that says "Download ZIP" then you should see it start to download a zip. This contains the entire Unity project necessary to actually compile and distribute the game. You will need to know how to use Unity to some extent if you want to make drastic changes.

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Um... that is the source code for the full game, not the prelude on itch.io. And besides, that does not do what you think it does. I don't truly know what it does, but I do know that it is not going to help me. So we will still be unable to save until someone looks at the code themselves. (I literally have the source code on Github. go look at it yourself if you know a way to fix the saving issue)

ULTRAKILL web port is absolute ULTRAKILL

:D :D :D :D ULTRAKILL

Might be a skill issue. Idk, didn't test it.

Pfft, that wasn't even close! That was just a side project I was working on, I accidentally uploaded to this page.

This is very frowned upon in a lot of communities, but if you can't pay for the game, and just want to be a part of the community, then piracy is fine (still illegal). Like my good friend Draven once said, "Culture shouldn't be put behind a paywall"

It's not just code, I am not that good at level design anyway. Like I said before, I am not going to make modding my ports a trend. I have the source code available for those who are interested in this port, and would like to make their own modifications.

Eh, this is meant to be a port, not a mod. I don't intend to add new content for anything I port unless I am the creator of said game. Otherwise, I am keeping it stock. I know it would be cool, but I don't want to make major modifications to any of my ports unless it fixes an issue that plagues said port.

That would definitely be cool, but I would need to transfer it over from the generic Input Manager to the Input System.

Haha red pistol go brrrrrrrr

Love this tech demo a lot, and despite the fact it is very jank in some places, it is general a very well made tech demo. If this was made in unity I would be able to do what I do best and port it to WebGL, but sadly it was made in unreal engine, meaning it is beyond my comprehension of how to decompile it.

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This is a solo developer hobby project, asking for help is not what I am good at.

Also, CAN SOMEONE TELL ME WHERE TO FIND THE DEMO FOR HOME PAIGE?

Edit: Nvm, I need to back the kickstarter.

Ummm... Well it is back now

I may consider adding a level select.

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What? Me after realizing that I put the pizza in bed, and the baby in the oven: "GASP OF REALIZATION* OH NO!

Ok! The game is not gmod! It's deltatraveler. As for all your saves.... I'd have to see what I could do about that.

:O

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It just got one :)

Finally!

We have definitive proof that the game is fully playable now!

Probably nothing, the code is not very customize able for me.

Like your name suggests, this game will have a bright future as I add more features.

I love ultrakill

Oh man I should dm Vylet and show them this. They're gonna be so flabbergasted. XD

Yeah that will be soon

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Contents? Like the source code?

I have yet to add more, this is merely the beginning

Yeah I fixed the problem, it turns out that the crash had something to do with his spin attack.

I sorry I don't think I can fulfill that request :(

I dunno how to implement custom guns, or the new ones.

The gun is a physics gun, you use it to manipulate physics, the flashlight is separate.

I approve of your approving of this game.

Snail Approved is Cake Logic Approved

Yes, I will attempt to fix these issues as soon as I can. I appreciate your feedback, it helps make this game more and more playable for everyone.

I just do this shiz for fun. I'm also working on a Garry's mod knockoff called Logic's Mod.

That's okay. I appreciate the feedback. You and everyone else here help me find and fix these issues for the best possible playing experience.

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Your welcome. Honestly the fix was so easy. I don't know why I didn't apply it  earlier. I even did it for my Deltatraveler port. But don't be fooled, it's beyond perfect. There are still some minor issues to be resolved, and very huge issues to be resolved, like saving.

The download option is to allow other unblocked games website owners to host the game, but is not to be able to play deltatraveler offline. I may make a downloadable version that is also playable offline.