Sadly impossible without modding
Cake Logic
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Sadly, this is not possible without sacrificing play ability. The system I am using requires a computer with a decent amount of ram, 8 gigabytes at best. Most Chromebooks only come with 4 gigabytes of ram, and is not up-gradable (by default). So if you want to play Deltatraveler offline on a Chromebook, then this is not the silver bullet to your problem. It "Works" in the loosest definition of the word.
It is not that reliable of a system so don't expect it to work first try, you will need to refresh frequently. And about the scale issue? What would be preferable? And besides you can just press f4 on your keyboard to Fullscreen.
Edit: Do give it a moment to decompress it first and if that doesn't work, then refresh it.
2nd Edit: Sh*t nevermind. I'm just a dumbass. It should be fixed now.
OK yeah there are a lot of problems you have going here. First of all, you are trying to access it out of a zip file. Web browsers can't read Zip files without a third party interpreter to unzip the files. And second of all, that build was meant to be used on servers to be hosted by other unblocked game websites, not for offline usage. If you want to play Delta traveler offline, you should just go get an official download from the original Deltatraveler page. And for all my Chromebook users, I have not yet gotten an offline download developed quite yet, but I am working on it.
There is a green button on the page that should say "Code", click on it and a menu should appear. Click the bottom most button of that menu that says "Download ZIP" then you should see it start to download a zip. This contains the entire Unity project necessary to actually compile and distribute the game. You will need to know how to use Unity to some extent if you want to make drastic changes.
Um... that is the source code for the full game, not the prelude on itch.io. And besides, that does not do what you think it does. I don't truly know what it does, but I do know that it is not going to help me. So we will still be unable to save until someone looks at the code themselves. (I literally have the source code on Github. go look at it yourself if you know a way to fix the saving issue)
Eh, this is meant to be a port, not a mod. I don't intend to add new content for anything I port unless I am the creator of said game. Otherwise, I am keeping it stock. I know it would be cool, but I don't want to make major modifications to any of my ports unless it fixes an issue that plagues said port.
Love this tech demo a lot, and despite the fact it is very jank in some places, it is general a very well made tech demo. If this was made in unity I would be able to do what I do best and port it to WebGL, but sadly it was made in unreal engine, meaning it is beyond my comprehension of how to decompile it.




