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Cake Logic

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A member registered May 20, 2025 · View creator page →

Creator of

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This is NOT the full game, just a proof of concept for running it in a web browser.

(Particularly with being able to play layers 0 through 7 )

Maybe...

Maybe...

I did recently figure out how easy is actually is to decompile the versions of ULTRAKILL before the revamp update, but was halted due to the fact the game uses asset bundles as opposed to normally shipping it in the same package.

Essentially ULTRAKILL runs off of what is called the "bootstrap" that loads these bundles in and lets you play the game. If you decompile the bootstrap and recompile it back to windows, the game will work the same so long as you provide the asset bundles. These asset bundles are NOT cross platform. They are proprietary to platform they are made for. It could be possible to try and do some work to make them cross platform, but that is outside my skill range, especially for things like shaders, which are insanely difficult to try and accurately recreate in a way that can be compiled to other platforms.

So it could be possible to try limbo and lust with an older update without the bootstrap, but that really wouldn't be that interesting as in comparison to the newer (non-revamp) updates.  

Nothing.

Unity decompilation isn't for the faint of heart and requires good knowledge of both C# and the Unity Editor.

It was unrepairable. I couldn't even debug a level. Someone else can try it, but not me.

I lost the entire project. I can't make any changes without it.

Any and all bugs from here on out are permanent due to a loss of the project.

Discord: @breadbb

What does that mean?

Good for you man :)

The graphics were originally broken in older patches due to shaders not being decompiled properly. I only fixed it after one of the comments on this page mentioned "Shaders missing" and I eventually fixed it by finding them online and putting those in.

I know... but the prospect of even just 3-2 feels amazing to me. Not the latest update btw, just older updates from steam.

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The prelude is pretty easy if you know what you're doing. Newer updates on the other hand...

Edit: Yes I did decompile it.

I tried, but failed. The steam release of even just older updates is difficult to port.

I did attempt both the latest release and an older version with only 3 layers, but failed misserably due to broken shaders, broken plugins, and heavy obfuscation.

I may never update this past 1.5 unless absolutley necessary. I just haven't had any motivation to keep it going.

No it's broken :(

Hopefully

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Yes, that would be genizy (or so I'm told)

I also plan to make a repository on Google Sheets of links to games that are completely unblockable by Securely or GoGaurdian. (it is patched on linewize)

I made this using availible tools and my learned knowledge of unity

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I myself shouldn't have lashed out like that either. I was just sick and tired of people asking me to do it even though I've insistently told them no.

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Ok I forgive you, but please I beg you and anyone else on this page not to ask me about the full version, we don't speak about level 1-2 around these parts. Besides, I'm not going to be the one responsible for doing the full version. The real madman who will be willing to do that is genizy, aka the creator of https://gn-math.dev/. I know this for a fact because I am in contact with him, and he told me that himself.

That's what I'm aiming for.

This game is gonna be good, and I'm gonna make sure it becomes that.

Yeah, pressing CTRL + W will close the tab.

Already uploaded the source code. I may consider making an android port if it is a thing people really want :3

Hm... I may need to fix the mouse locking.

No, and that is my final statement. Anyone else who comments about piracy shall be ignored.

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No, I have made my point crystal clear, and you are firmly ignoring me with a single article. I will NEVER port a paid game, even if everyone wants me too, I WON'T. I already paid for the game, SO SHOULD YOU. I don't care if you want me to port the full game, pirate it yourself if you're so damn insistent about piracy being "Okay".

People just don't understand how much time and effort that would take, and the logistical nightmare for the creator of that game, trying to get rid of the rampant piracy

At least this gives me time to fix the deltataveler port and not have to completely start over every time it gets updated. So take your time Vylett. I need all the time I can get.

I don't even own cuphead lol, and again, that's a ME specific thing. Other creators can port paid games if they wanna, I just don't want to in fear that the creator will pursue legal action against my port.

I have already attempted that and failed miserably. And besides, decompiling the full version and them posting the web build for free is illegal. I only target free games anyone can get, so they can be played on chromebooks and hardware similar to such.

Sadly impossible without modding

No. That's in UNDERTALE, not DELTATRAVELER. In this game, it is called the obliteration route.

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Ok let's try adding that.

Edit: Oh no wait. That exists. Just press F4

It's compatible with PlayStation, Xbox, Nintendo, and Generic controllers. I've always thought of how cool Delta traveler on the Xbox would be.