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Thanks for the constructive criticism; it was an experiment as all game jam entries should be ;-)

For my next game I'm going to keep this mechanism but also offer a non sliding option which should give the best of both worlds. Or maybe just allow people to skip the sliding, I don't know.  Having now put in traditional straightforward swapping in that game I am finding myself gravitating to that most of the time. So I think even as the mother (or rather, father) of this game I see the potential flaw in this design too.

I think what I would try, is to make it so pieces which are correctly locked together, slide together. That would mean moving pieces across multiple rows/columns, but I think it would be worth the complication. Or maybe something where you can manually lock a piece in place, and things slide through it?