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For me personally, the Complete Unity Developer 2D and 3D at https://gamedev.tv/ were a great resource for this dilemma.  Since, at the time, they did have a couple of projects, but usually they would give you challenges. So that you're able to try and figure it out on your own, instead of just copying somebody else's code. This made a big difference compared to the regular tutorials. At least for me, and for my goal of getting more confident around the editor and C#.

Yeah I bought their 2D course and I have finished most of it, though I do find their challenges to be a bit weak to be honest, even if well intentioned. On the other hand, I just joined CodeMonkey's GameDev Practice Lab and that has much more serious challenges which will certainly stretch me.