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(1 edit)

I guess we live in a time where attention is the currency, which implies that controversy is an appealing trait. On the one hand, you could also argue that controversy has always had a role to play in art as well. But I would look at the underlying messaging. Is there a deeper meaning to be shared? Conversations to be had? Insight to be found? Or are we just clickbaiting in hopes of audiences as currency, not as partners in a discourse? 

But I think Mr. Bowey said it better than I can: 

I honestly wouldn't even want to consider such questions for the two games that I mentioned, I don't want to think about them at all. For me it's an instant click away. If it were possible to block games on Steam, I would do so!