Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like how you listened to your instinct regarding video tutorials and then first researched what you want to commit to.

I can definitely agree that bigger courses have a structure that I also enjoy more than bite-sized information.

I can also relate to sometimes feeling like I don’t have something worth saying for an original concept. That others are so creative and I just like to learn and tag along. This opinion about me is changing though. I’ve come to realize that I need to learn to listen to my instincts and to give myself time and space for my ideas to come together. Rick Rubin’s book The Creative Act has, I believe, helped me start this process of trusting that just maybe I am allowed to be creative. Maybe we’re all alowed to be artists.

Wish you all the best on your journey. Mine (in games) has been a rollercoater, but I still would not change it for anything else.

I wrote that post about a year ago and what's interesting is that back then I didn't have any ideas but as I got into it, followed other people's tutorials, learned new things and started making a few little games the ideas started to flow and now I have a massive list of game I ideas I want to work on! I guess the creativity just flows when you're actually knee deep in the trenches so to speak!

It certainly looks like you've produced a lot so far, which is pretty incredible! So many people don't really ever get started. I think you're certainly a lot more creative that you give yourself credit for!

Yeah, might be my mode of operation to more easily fall into the roles I'm being recognized for (being efficient) than the ones I'd like to be recognized for (being artistic).