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Puzzle games are usually my jam, so I was looking forward to this one, but it seems like just controlling things was more an obstacle than trying to solve any of the puzzles. I kept giving up out of frustration. Assist mode didn't make things any easier, I wasn't struggling to figure out where the beam was pointing, it was a matter of getting the beam to be where I needed it to be.

There might be something weird going on? I was getting inconsistent results from just tapping a key. Sometimes it would nudge the beam by a fraction of a degree, other times it would swing much farther. Not sure if that's something peculiar to my system or not.

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Sorry to hear! I didn't really notice that while developing it, but now I see it, especially while holding the brake button. I've looked into it; the angular_velocity of the spaceship was incrementing even with rotation locked in because I used apply_torque and did not clear it when a movement button was not being held or a maximum rotation was reached.

I'll upload a new version after the game jam ends fixing this issue and some others. Hopefully you'll be willing to give it another shot afterward! Thanks for playing either way!