Oh wow, I have so many thoughts. This is a genre I don't usually enjoy, but I like cyberpunk and netrunning so I gave it a shot, and I ended up thouroughly enjoying it. I'll be honest, I was very bad at it at first (I usually play strategy games so my reflexes are unmeasurably bad) but the dynamic flow and the aesthetics made me try it again and again and boy was it rewarding to get better and better. And finally, on the last level I managed to go below par with a few seconds.
Some notes that I took:
- Very cool menu with the code exeuction and the changing metrics.
- Hover style is unintuitive on the buttons, I expect the brighter color on hover, not the other way around.
- The tutorial said "left shift or c" for sliding, but this looks like an error, because left shift is also for dashing and it didn't work for me when trying to slide.
- The slide attack was cool with the audiovisual feedback, but sometimes it wasn't hitting the enemy with what looked like a clear hit to me. I ended up avoiding them instead, because that was faster anyway.
- When resetting the location, I was sometimes a bit confused about the facing, wasn't sure which direction I was supposed to go and it kind of broke my flow.
- I liked the idea that after grabbing the intel, you had to trace back on the map for exfil.
- The quit at the end, surprising but thematic. :)
- Not sure if it was intentional or not, but by pressing some number keys (1-3 or something) I could make the messages appear without completing the previous level.
- I just noticed that you made this as a solo dev, that makes it even more impressive.
Overall, a fun game with cool atmosphere and nice flow.
PS: I was interested in what happens when battery reaches 0% and I thinnk I broke some laws of physics:
