My first jam. Looking to join or gather a team.
What's already built
Working player controller in browser/JS (canvas):
Grid-based movement, responsive step/turn queuing
First-person crawler-ready; built to scale, not throw away
I have a background in systems design (HVAC, access control, water systems). I have been programming in C and grafcet blocks for over years (started running bots on gaiaonline in 2004). emergence and sublime state machines are native territory.
What I need & Expect to provide
Dungeon / encounter design: we can stand up a designer portal for world building with door and spacial contracts in grafcet on day 1 and assist in a level designer portal
Combat + systems design: we have assets for a rudimentary card game that's point and swipe friendly or we can make one from scratch
Art: everything we can do with lerp canvas on dom: sprites, emoji assets, hd-2d like octoath traveller.
Audio / feedback: our mini budget will get us 200 chiptune sfx, 100 hd sfx for doors and spacial awareness, and a dozen chiptune loop able songs off the shelf or we can make from scratch with a day 2 portal stand up
Direction
First-person grid crawler with strong mechanical identity. Not chasing retro aesthetics. Interested in what the format actually affords: spatial decisions, movement as language, encounters that use the grid. Reading a lot into Doom level design rules.
Longer-term angle (not a jam requirement, just context)
If the game lands for game jam, We want to push it toward TV play; specifically the LG app ecosystem and Magic Remote pointer interaction. The first TV native wii-style pointing dungeon crawler will be a landmark.
What you get
A working foundation on day one, fast iteration, and someone who ships.
To join
Drop your role, email or Telegram, tools you work in, and how hard you go. Contact admin (at) stellaraqua (dot) com
