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(+2)

You have a good level design skill. The thing that piques me  the most is the concept of rewinding levels to solve the level.

In that case, you need no kicking (I suppose it's your fetish), but rather invent the level in a way that makes rewinding feels obvious and satisfying:

- The light particles should remain on (they disappear mid-way, so I forget what the transitive object was)

- Increase movement and jumping speed a little bit

- Allow players to move between 2 consecutive rooms (rather than replaying the entire previous level) so they learn to plan rather than subjecting to trial-and-error.

Thank you for your constructive feedback. (It's not my fetish)