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"Legio II" A tactical, physics-driven top-down shooter

A topic by TheCrudeForge created 2 days ago Views: 47 Replies: 1
Viewing posts 1 to 2
(5 edits)

inspired by Starship Troopers, Helldivers 2 and Roman legions.

This will primary be used as a weekly recap of changes.

TheCrudeForge:

Relative new to gamedevelopment and have only been playing around with it around 6 months from today. (13-01-26). Planning on investing 2026 into primary making 1 game and see where there takes me. But taking some breaks in between to be in gamejams and praticing making arts. I would say most of my games then to be a bit more on the weird side of things, and i like to use physics for ... everything.

About me:
Born 1982 Got no experience in the game making industry at all, i work as a technical designer and make machines in 3D and 2D.  And use gamedev. as a way to train my creative things, outside my work enviroment.

Note: The below is a starting point for the game, things will most likely change over time.

Game engine: Construct 3
Graphics: ArtRage 5 / Assets
Days spend on the project: 1
https://thecrudeforge.itch.io/legio-ii 

Version: 0.0.0.1  (Short description, read the full devlog for more info)

Basic destruction system created.

LEGIO II 
You begin your journey as a rookie recruit in the elite Legio II, deployed to a dangerous alien planet with the mission to conquer and secure it for humanity.

Starting with only basic equipment and minimal training, you must first prove yourself in a rigorous training camp before facing the brutal alien frontlines. The core progression system revolves around earning Valor points by defeating enemies, saving fellow legionaries, and completing objectives. Valor points increase your rank and unlock access to better equipment, more powerful weaponry, and, eventually, leadership over your own squad and customizable combat mechs. However, reckless actions such as friendly fire or failing key objectives will reduce your Valor points and could see you demoted.

Gameplay emphasizes realism: weapons have weight and recoil, every bullet interacts physically with the environment and characters, and reloading and resupplying are vital for survival. The battlefield is fully destructible, with both the environment and structures reacting to the chaos of war. Alien enemies are relentless and intelligent, utilizing group tactics and regularly forcing you and your squad to adapt. As you climb the legion’s ranks, you move from rookie to commander, shaping the tide of battle through disciplined tactics, valor, and command decisions.

LEGIO II delivers a unique blend of historical discipline and science fiction warfare, focusing on slow, strategic play, physical realism, and squad-based survival in a hostile alien world.

Socials:
Twitch: https://www.twitch.tv/thecrudeforge
Discord: https://discord.gg/eJAF76ZPmA
Youtube: https://www.youtube.com/@TheCrudeForge

Working on a early version of the destructible enviroment.

Each "enviroment" would have a type and armor.
If the gun / damage dont deal more damage then the armor, it wont break.
Though still debating if the armor should be able to be shoot off and then things can still be destroyed.