Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First, lots of good with these last two updates!  Your hard work is shining through.  I've noticed a LOT that has been fixed. Endless loops that force the player to exit and reload are getting buttoned up. Quests that can be completed that were once stuck because of progress bar issues. Broken menu items. The Kun games now work, which are nice. I'm impressed by what you're able to pull together on such a tight budget.

A few bugs that slipped through the cracks, that I've noticed: 

Mira's avatar in the Giggles 4 Money game is frozen/locked, no sound file plays, and the bunny girls tickling her are off center over to Mira's right/the player's left.

On the mission to rescue soldiers from the forest and fight the vampiress a second time (I forget the name of the quest), if you rescue any more soldiers after the first half of the quest is fulfilled (due to enemies respawning when entering an area) you have as many Valadrya soldier sprites following your party for the rest of the game as you rescue.

The "Replay Cutscene" and "Fight" menu options with the Ticklebot in the Thermal Pond are switched such that when you select "Replay Cutscene" it take you to a fight and vice versa.

While fighting Genna for the first time your party mysteriously disappears, I note that you can still get them back at a camp site, which is good, but a notification of some kind might be helpful.

Other than that, I notice a lot of things were it looks like you wanted to include them in the game, but haven't gotten around to it.  

The Shapeshifter demon (I forget her name), whom you still can't interact with at night, has two cutscenes: Nightmare 1 and Nightmare 3.  Other than a mechanic to wake up in the middle of the night and talk to her, I wonder what Nightmare 2 was supposed to be?  Since it was mentioned that she's a shapeshifter who can look like anyone on command, I can't help but feel that there's a lot more here that you wanted to include that's not finished yet.  

The fortune teller has a night tease scene, which, correct me if I'm wrong, is also tied to a "wake up in the middle of the night" mechanic that you meant to include in the game?  I notice when sleeping in one of her camps that her feet are sticking out of the tent, and knowing what the game is about couldn't help but wondering when we'd be able to get at her.

Mira has several dungeon torture cutscenes, and it seems like you originally meant for us to find her in one of these situations randomly? I didn't notice any of them during the playthrough, so I'm curious about that.

Captain Amelia, I get the feeling, is going to be a future update in regards to her bedroom scene with Anne.

There was a whole "above the clouds" map in a previous version of the game that didn't have anything to do in the map, but I can't find it.  I take it you decided to scrap it?

Anyway, there is probably more I hadn't noticed. Once you've ironed out the bugs, I look forward to the parts you add on.  It feels like you're so close to getting this finished!

Thanks so much for your feedback and so detailed bug reports! ^_^

certainly I had some struggle on the late updates, but I guess It was a required task after all.

I will love bringing some more contents as soon as I can get done with these flaws and improve the event flow of the game :D

Sorry for not being able to answer all the questions earlier ^^

Now i've got all bugs you've reported in the next checklist 😉🍺

There are of course tons of details pointing to unfinished/unstarted contents I had in mind, including a whole new map in the sky, where you had to struggle with the Holy Order Goddess and tickle her aswell, then also add sexy angel lees ^^ none of those contents are planned for the time being, but who knows If I could bring something up after I'm done with the whole update next months.

The shapeshifter demon (Yina) could handle her own random list of nightmares, using same pattern as Lilith and play a random (or selectable) nightmare per night, to obtain a bonus. These mechanics are barely active, with just few animations, but there is also a secret ending with her as a bonus for supporting the Patreon early access. Lack of time and priories left many gaps and empty slots to get finished some day when possible. Inspiration will come as soon as I get back a steady schedule for all projects going on xDDD

As for the night scenes, Anne can wake up at night and tease some girls including the fortuneteller, when she is over 30% lust, you can watch for her lust progress in her state option in the player menu, just like boudicca's. Some characters are still early access but they have already much content to explore at night and in the campsite.

Lust gauge points earning is still a mechanic being polished, and you may have noticed some events and worshiping statues, or requesting the priestess in the temple to remove lust and grow temperance (negative lust points) which will bring another ending for Anne and Lilith.

Mira's dungeons are now nightmares, since I couldn't advance her plot with her OC owner. Now with nightmares or "spy on her dreams" I can bring in random commission or requested animations for those OCs which had no purpose in the game.

Captain Amelia is another OC from one of our staff members and supporters, due to lack of time we couldn't advance further ideas for her, but I wanted to give her a special scene, just like Galatea's in the Academia of Magic, so Amelia should have eventually new contents some day, and also a new job to give a hand in the dungeons of the city, with some thieves and prisoners who need a round in the WOT  or stocks.

Further more, I'm moving forward to prepare selectable party members in the interactive domination scenes, so you could eventually select others than boudicca or even Anne as lers.

There is yet much work in background being done to bridge the boundaries of RPG Maker MV to better state management and event optimizations, with these done and the next and final animation plugin upgrade, I'd be in to continue with a new roadmap! :D


Thanks for your feedback!