Cool music and sound effects, very retro :) I agree that the controls are tricky to get used to, maybe the actions could be situational? So like it's just one button to attack but the character using ranged moves if the enemy is a certain distance away and the swipe if they're close.
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There was a point in development where dash and punch were sometimes needed in tandem to make some horizontal gaps. When Daid swapped it to a left-to-right style planned platformer that became a little less necessary, so I could see some cleanup there.
The punch also does more damage, though with the final firing rate I do think some rebalancing might have been worthwhile. But limited time and all that.