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A jam submission

warufoView game page

Submitted by war3d — 28 days, 1 hour before the deadline
Rated by 4 people so far
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Comments

Submitted

Sided with the reds against the pregnant nudist aliens and our mutual enemies: the fearsome capitalists. Lenin charged onto the field, apparently brainwashed by the filthy blues, and fell to a bullet to the face. Mao didn’t fare much better, and spent most of his time fumbling with his weapon. Out in the open. My remaining comrade ran around the battleground with a nuclear bomb in his hands, trying to figure out how to detonate it from a safe distance.

Meanwhile, our fickle enemy spread death and destruction wherever they went. Well, sort of. Trump somehow stuck himself to a cactus (it looked like there is a picking animation. Is that intentional?) while Stallone went Rambo on the aliens and cleared most of the field. Oh, and the third guy ran into a wall and spent the rest of the match sprinting in-place. Mercifully, no nuclear bombs went off during this conflict.

Overall, I was entertained even though I had no idea what was going on. Very groovy. I’m very impressed that you put this together over a few days (even the AI?!) and think that some polish would really pull it together.

Does the terrain do anything? Do the trees/wall-things block movement or line of sight? I couldn’t quite tell.

Regarding controls, requiring multiple clicks to move and attack, etc., while everything is happening in real time left me confused. I actually thought it was supposed to be turn-based at first, instead of some sort of RTS hybrid.

I expect this would “feel” much better with some sort of quick tutorial with fewer enemies and an opponent that is a little slower. If it felt like I could really control my units I think it would be quite fun. As it is, I felt like I was dropped into the deep end, trying to figure out how to dunk a nuke into those little green circles.

Thanks for the web-build!

Developer(+1)

Yes, the Trump thing was intentional. I was too ambitious for this project and wanted to do several phases, a tutorial, and other things like a final phase on Mars. I even spent 10 hours a day programming in the first 10 days, but I got caught up with my real-life job and couldn't do what I had in mind. I'll improve this game later; the idea is too good to leave in a drawer.

Developer

Yes, I made it this weekend and it's a little buggy. I'll add credits and improve the game over the next few days.

Host

howdy. a couple of things we need to know for your submission:

- please list all credits for all the assets used, as shown in the jam rules.

- did you really make this game in 5 days? jam only just started 5 days ago.

- did you use AI for the title screen graphics? generative ai is not allowed in this specific jam.

Developer (1 edit)

Yes, I made it this weekend and it's a little buggy. I'll add credits and improve the game over the next few days.  Aside from the opening image, the game will have 0 AI involved in the process; I will replace a few barriers with things in the open art. Please submit a new application in a few days.

Developer

Even the music is an open-source project that I will credit later.

Developer

My idea was to start a prototype in the early days with whatever I could find and some things created by others, to add and evolve it. I'm in the process of removing anything I used initially from the game.

Host

there is nothing wrong with that approach. just make sure that by the time the jam ends and submission period is closed, you have all the bases covered.