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Sided with the reds against the pregnant nudist aliens and our mutual enemies: the fearsome capitalists. Lenin charged onto the field, apparently brainwashed by the filthy blues, and fell to a bullet to the face. Mao didn’t fare much better, and spent most of his time fumbling with his weapon. Out in the open. My remaining comrade ran around the battleground with a nuclear bomb in his hands, trying to figure out how to detonate it from a safe distance.

Meanwhile, our fickle enemy spread death and destruction wherever they went. Well, sort of. Trump somehow stuck himself to a cactus (it looked like there is a picking animation. Is that intentional?) while Stallone went Rambo on the aliens and cleared most of the field. Oh, and the third guy ran into a wall and spent the rest of the match sprinting in-place. Mercifully, no nuclear bombs went off during this conflict.

Overall, I was entertained even though I had no idea what was going on. Very groovy. I’m very impressed that you put this together over a few days (even the AI?!) and think that some polish would really pull it together.

Does the terrain do anything? Do the trees/wall-things block movement or line of sight? I couldn’t quite tell.

Regarding controls, requiring multiple clicks to move and attack, etc., while everything is happening in real time left me confused. I actually thought it was supposed to be turn-based at first, instead of some sort of RTS hybrid.

I expect this would “feel” much better with some sort of quick tutorial with fewer enemies and an opponent that is a little slower. If it felt like I could really control my units I think it would be quite fun. As it is, I felt like I was dropped into the deep end, trying to figure out how to dunk a nuke into those little green circles.

Thanks for the web-build!

(+1)

Yes, the Trump thing was intentional. I was too ambitious for this project and wanted to do several phases, a tutorial, and other things like a final phase on Mars. I even spent 10 hours a day programming in the first 10 days, but I got caught up with my real-life job and couldn't do what I had in mind. I'll improve this game later; the idea is too good to leave in a drawer.