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(+1)

Pretty cool, definitely the bones of something good. I played some of the gate race events and the race, which took me a few tries to win.

  • camera felt a little wonky, would be nice if it was following the car on smoothed axes instead of just being parented to the car
  • the different handling on mud was cool, and I liked some of the mud placements. like initially I thought the mud on the outside of the mid level of the last turn before the finish line was too much, but if you can thread the needle it’s very satisfying
  • rally car seems goated
  • cliffhanger takedowns could really use a camera showing the NPC falling off instead of from the track
  • respawning needs a gamepad button, I couldn’t find one
  • some other effects for when you’re on mud would be nice
  • you need more props for sure, the Godot terrain pop-in is rough
  • i feel like all the cars could have bouncier suspension too honestly, or if you even fake bounce the wheels up and down to make the ground seem bumpier
  • cars could use a little more stabilization when hitting the curved edges of bumpy terrain or getting rammed without getting KO’d
  • getting crushed by a monster truck was cool
  • despite criticisms it was genuinely fun to play around with and worth trying to get 1st on the race

I think if you’re trying to sell it for money you gotta have a lot more sauce. more explosions and parts and shit flying off. bumping and getting bumped around by other drivers is pretty fun already. cool to see another indie racer in the works

(1 edit)

Thank you so much for the feedback, I'll definitely work on the camera behavior and other graphical effects you mentioned. Once I nail down the gameplay, vehicle damage & destruction is one of the high priority items, so rest assured that it will be addressed :)

Also, quick FYI, the gamepad controls are shown in the options menu for playstation / Xbox controllers, and I believe the respawn button is shown there as well. You can also adjust the render distance to adjust the amount of level pop-in, but I'll look into optimizing it to make the effect less pronounced.