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(+1)

Pretty cool decision making game.

The art looks just right. The UI layout is decent.

The music was a little repetitive.

The modifiers made things interesting. Though I think being able to direct modifiers somehow would help. Whether through storing some modifiers to play later or some forecast to see future modifiers in the next few days.

The coin costs for everything is really high. I think I only bought three things in 5 weeks.

Thinking about similar games I’ve played like Lapse, the options here seem to swing the stat bars a lot more. Infamy comes up so much that it seems like the best strat is to keep infamy down and not pay attention to the other stats as much.

All in all, the idea is sound, but needs more mechanics to make into a fun game.

Thank you for the feedback, really appreciate it!