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Unfortunately couldn't get this to work on steamvr/windows (with chromium browser); the game rendered in VR but controllers didn't appear, nor could I interact with anything. I think I saw the physics hand just floating away in space, so something weird happened...

that is weird. i just tested it on my windows-pc with edge. Chrome seemed to struggle due to my VR-Emulator, maybe that is a problem for you? can you provide some more infos, maybe a screencapture?
i can also try to upload a windows-version if that is still by the rules? 

(+1)

I do see a bunch of these errors in the javascript console: 

index.js:467 ERROR: Error calling from signal 'button_released' to callable: 'XRController3D(xr_controller_input.gd)::_on_button_released': Method expected 1 argument(s), but called with 2.

The windows build does seem to work properly for me though, thanks for uploading it.


 I think I got the mechanic, but I couldn't reliably recollect the time energy. It sure seemed like I was holding my hands in the correct position but I'd just spill more overlapping ghosts instead of recovering them. Tried the level with the two wheels a few times but couldn't complete it . I think it's a good mechanic with some tuning though; I can definitely see how you can build clever puzzles with hand path retracing. Good set dressing and voice acting too.

I just added a win-version but please try the webXR-version again and tell me the error. i would like to understand and fix it in the future :) 

until then i hope one of the versions works and you have some fun with it