We are just going to go ahead and compile our comment as we go so as not to forget anything.
-looks gorgeous. feels a little oversensitive on the mouselook.
- we have encountered a bug when reading the journal. difficult to describe but it softlocked us. this is why we usually record these things. ah, ok. if you are holding w and in motion when you read the journal it doesnt arrest your momentum. you lose the ability to press anything and the character keeps moving. after a certain distance the pop-up vanishes but does not return control to the player, not even esc. this leaves the player stuck with no recourse but to alt tab out and close the game manually.
-in the first room we acquired an Rkey and a Dkey. We opened the wooden door first and it opened. next we pressed e next to the statue in the alcove. it made the same sound effect as when we opened the wooden door but nothing seemed to change.
- the dialogue text doesnt quite fit in our screen. the arrow to advance it is almost outside the visible ui entirely.
-the dark medieval cthonic tone is really cool. the game itself plays just fine. walking and moving feel natural. the controls are responsive and laid out intuitively.
-outside of some tweaks to the UI like a dot for center of vision and indicators of some kind on interactables be it color coding or tool tips or outlines on the objects what this game really needs is more story. its a solid proof of concept but the mystery has only just started. part 2 when?