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Thanks so much for playing the game and sharing the thoughtful and detailed feedback! I’ll work on making some revisions to improve the control scheme and dig into what could be going on with the combat ordering.

I started with combat being bump-based, but I intentionally made it so that you can choose to attack. This is important in the gameplay as it allows you to pass a turn without moving, which is a key strategy to surviving and luring enemies.

(+1)

Oh yeah, I was using the attack to pass a round so the enemies could come to me.  I didn't think that was on purpose, but now that you say it, it make sense that since you want a pass button that you might as well use it as an attack button as well.  Looking forward to more